A realtime graphics toolkit in C++
This toolkit is a collection of pieces of code that have been created to make small experiments in the domain of 3d graphics, following a basic style of C++ without too much dependecy on third party libraries or newer standards.
All code is written to be abstract of the platform it's running, the supported platforms are Windows, Linux and MacOSX.
Third party libraries used
Dependency | Website |
---|---|
Ogg | https://www.xiph.org/ogg/ |
Vorbis | https://www.xiph.org/vorbis/ |
zlib | http://www.zlib.net/ |
png | http://www.libpng.org/pub/png/libpng.html |
jpeg | http://www.ijg.org/ |
tinyxml | https://sourceforge.net/projects/tinyxml/ |
This project also depends directly/indirectly on
Dependency | Website | Function |
---|---|---|
bxon | https://github.com/nczeroshift/bxon | Binary json file format |
bxon-3d | https://github.com/nczeroshift/bxon-3d | Models and animations export for blender |
Since this is mostly used to my experiments, it's buggy and may not always compile straight away.