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Getting runtime errors lately using NE 3.25.3, not sure at which version this actually broke but I started noticing it today when running a scene which loads prefabs/glbs with collider components.
Scene loads several (15-20) npc different prefabs with animator animations using:
I sort of verified that it was the NE version causing this by reverting to a commit I did 14 days ago when I know things were working fine and doing a complete reinstall + export which gave me the same issue.
Console output:
debug_overlay.ts:23 Error creating collider "HansA"
Error: Error: recursive use of an object detected which would lead to unsafe aliasing in rust
at I3.wbg.__wbindgen_throw (rapier_wasm3d.js:4504:15)
at 00527bbe:0x139b1b
at 00527bbe:0x139b37
at 00527bbe:0xe2e4f
at H.createCollider (rapier_wasm3d.js:932:18)
at MI.createCollider (collider_set.ts:79:31)
at sI.createCollider (world.ts:342:31)
at _RapierPhysics.createCollider (engine_physics_rapier.ts:760:36)
at _RapierPhysics.addBoxCollider (engine_physics_rapier.ts:534:14)
at BoxCollider.onEnable (Collider.ts:101:38)
Could it have been caused by the recent performance improvement in 3.25.3? I'm not really a web developer so I don't know how to revert to previous NE runtime versions and verify.
Operating System 👩💻
Windows, Android (mobile)
What browsers are you seeing the problem on? 🏄♂️
Chrome
Editor Version 🎲
2022.x
Needle Exporter version
3.25.3 and 3.21.2
Project Info (Unity only) 📜
No response
Steps to reproduce 🔢
1. instantiate prefab object with collider attached using
async awake() {
await this.prefabObject?.instantiate(this.gameObject);
}
2. Sometimes I had to load several objects this way to repro the issue.
Hope this helps.
Describe the bug 💬
Getting runtime errors lately using NE 3.25.3, not sure at which version this actually broke but I started noticing it today when running a scene which loads prefabs/glbs with collider components.
Scene loads several (15-20) npc different prefabs with animator animations using:
I sort of verified that it was the NE version causing this by reverting to a commit I did 14 days ago when I know things were working fine and doing a complete reinstall + export which gave me the same issue.
Console output:
Could it have been caused by the recent performance improvement in 3.25.3? I'm not really a web developer so I don't know how to revert to previous NE runtime versions and verify.
Operating System 👩💻
Windows, Android (mobile)
What browsers are you seeing the problem on? 🏄♂️
Chrome
Editor Version 🎲
2022.x
Needle Exporter version
3.25.3 and 3.21.2
Project Info (Unity only) 📜
No response
Steps to reproduce 🔢
Reproduction ♻
No response
Discord or Discussion link
No response
Validations 🩹
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