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meta_nestris

A largely functionally accurate recreation of NES Tetris in Rust.

Intentional differences from the base game

  • although they ultimately result in the same state, some operations have been reordered for the purposes of performance and/or simplification.

Game events which are not intended to be supported

  • reaching the demo
  • console resets
  • the in-game reset code
  • anything that happens after death or a B-type clear
  • lag/crashing at high levels

Known untested behavior

  • handling of offscreen tiles
  • overflow for some variables, such as line count or level number