Custom Nodes for Unity Shader Graph, to be used in newer Unity versions with the SRP / URP / HDRP.
It uses CodeFunctionNode API, which was made internal in 2018.2, but is now accessible using
AsmRef.
Requires Unity 2019.4 or higher.
If you wish to use it in older versions, you'll need to remove .asmref file in Nodes folder.
Signed distance functions for interesting procedural effects.
Truchet tiling nodes to make irregular patterns.
Complete set of Porter Duff transparency operations.
Halftone rendering, monochrome or color.
Manipulate colors in the perception-based color spaces.
Procedural geometric patterns.
Pixel-wide primitives, no matter what the surface.
Do complex arithmetic in shader graph.
Quaternion algebra for rotation calculations in the graph.
Reflection, rotation and tiling symmetry nodes.
Generate pseudorandom vectors, colors and quaternions.