#Readme for Rocky Don't Eat That
- Write stories and milestones based on epics
- Code
- Check in work as needed
- Test on iPad and Pete's iPhone
- When tests pass: update this file, tag, archive, close milestone, push archive to TestFlight, and install on Suzie's iPhone
- Increment build #s as needed
- Cut scenes
- Social Media
- Food from top level
- Food from bottom level
The second Epic does the following:
- Rocky running (Completed v0.2.1)
- Scrolling background (Completed v0.2.2)
- Launching food at random heights, rotate and move across screen (Completed v0.2.3)
- Foods detect touches, move to Rocky's mouth (Completed 0.2.4)
- HUD + scoring for correct touches and correct bad foods that fall off screen + static explanation screen (Completed 0.2.5)
- Variable explanation screens for both exit scenarios, end of game, and intro screens;track call losses(Completed 0.2.6)
- Minimum level score loses a call (Slated 0.2.7)
- Reverse scrolling Sample level (Slated 0.2.8)
- High score board (Slated 0.2.9)
This first Epic does the following:
- Establishes new project, linked to GitHub, and TestFlight that runs on all 3 of our personal devices (Done, v0.1.2)
- Inserts artwork for app icons and splash screens (Done, v0.1.3)
- Creates the Home screen layer with artwork for all devices and a device coordinate system (Done, v0.1.4)
- Adds to the home screen audio synched with main text labels using the Hobo STD font (Done v0.1.5)
- Adds a high score board loaded from a plist using the Color Basic font (Done v0.1.6)
- Adds a saved high score board when pressing one food, reload it from the plist when pressing another (Done v0.1.7)
- Pop up house ads on the bottom of the screen (Done v0.1.8)
- Add a button that non-readers will understand to start the game (Done v0.1.9)
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