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#Readme for Rocky Don't Eat That

Work Sequence

  • Write stories and milestones based on epics
  • Code
  • Check in work as needed
  • Test on iPad and Pete's iPhone
  • When tests pass: update this file, tag, archive, close milestone, push archive to TestFlight, and install on Suzie's iPhone
  • Increment build #s as needed

Remaining Stuff

  • Cut scenes
  • Social Media
  • Food from top level
  • Food from bottom level

Game Play Screen Epic (Versions 0.2.x), started 8/15/12

The second Epic does the following:

  • Rocky running (Completed v0.2.1)
  • Scrolling background (Completed v0.2.2)
  • Launching food at random heights, rotate and move across screen (Completed v0.2.3)
  • Foods detect touches, move to Rocky's mouth (Completed 0.2.4)
  • HUD + scoring for correct touches and correct bad foods that fall off screen + static explanation screen (Completed 0.2.5)
  • Variable explanation screens for both exit scenarios, end of game, and intro screens;track call losses(Completed 0.2.6)
  • Minimum level score loses a call (Slated 0.2.7)
  • Reverse scrolling Sample level (Slated 0.2.8)
  • High score board (Slated 0.2.9)

Home Screen Epic (Versions 0.1.x) started 7/17/12, completed 8/14/12

This first Epic does the following:

  • Establishes new project, linked to GitHub, and TestFlight that runs on all 3 of our personal devices (Done, v0.1.2)
  • Inserts artwork for app icons and splash screens (Done, v0.1.3)
  • Creates the Home screen layer with artwork for all devices and a device coordinate system (Done, v0.1.4)
  • Adds to the home screen audio synched with main text labels using the Hobo STD font (Done v0.1.5)
  • Adds a high score board loaded from a plist using the Color Basic font (Done v0.1.6)
  • Adds a saved high score board when pressing one food, reload it from the plist when pressing another (Done v0.1.7)
  • Pop up house ads on the bottom of the screen (Done v0.1.8)
  • Add a button that non-readers will understand to start the game (Done v0.1.9)

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