There are two flavors of the backend:
- standard release downloaded from https://github.com/pocketbase/pocketbase/releases. This one is a good start, but most real-world applications would require more (see next).
- custom compiled (
go build
), possibly with my customizations and perhaps yours too.
Out of the box, the project assumes #2 (custom compiled with my customizations).
Download from release archive from https://github.com/pocketbase/pocketbase/releases/latest, unzip it and place the pocketbase
binary in this folder, and you're done.
If you would like to extend PocketBase and use it as a framework then there is a main.go
in this folder that you can customize and build using go build
or do live development using modd
.
See https://pocketbase.io/docs/use-as-framework/ for details.
Note: For optimal set up, ensure you are using a standard distribution of Linux. For other operating systems, you may run into issues, or need additional configuration. A docker-compose setup is included with the project, which can be used on any OS.
please contribute if you are a Windows user
please contribute if you are a MacOS user
Assuming you have Go language tools installed ...
go build
If you don't have Go and don't want to install it, you can use docker-compose setup. Otherwise, your only choice is to download the binary from https://github.com/pocketbase/pocketbase/releases/latest, and placing it in this folder. But then you will not be able to use any of the custom code (such as "config-driven hooks")
Before you can run the actual backend, you must run the migrations using ./pocketbase migrate up
in the current directory. It will create appropriate schema tables/collections.
You can run the PocketBase backend direct with ./pocketbase serve
or using npm run backend
in the sk
directory. Note that if you want the backend to also serve the frontend assets, then you must add the --publicDir ../frontend/build
option.
A highly recommended option is to run it inside a Docker container. A Dockerfile
is included that builds a production Docker image. Also, a docker-compose.yml
along with an override file example are included, which should be used during development.
Finally, if you are going to actively develop using Go using PocketBase as a framework, then you probably want to use modd, a development tool that rebuilds and restarts your Go binary everytime a source file changes (live reload on change). An basic modd.conf
config file is included in this setup. You can run it by installing modd
(go install github.com/cortesi/modd/cmd/modd@latest
) and then running modd
. All this is done automatically for you if you are using Docker.
With the 0.9 version of PocketBase, JavaScript auto-migrations as implemented. The JS files in pb_migrations
can create/drop/modify collections and data. These are executed automatically by PocketBase on startup.
Not only that, they are also generated automatically whenever you change the schema! So go ahead and make changes to the schema and watch new JS files generated in the pb_migrations
folder. Just remember to commit them to version control.
The file generated-types.ts
contains TypeScript definitions of Record
types mirroring the fields in your database collections. But it needs to be regenerated every time you modify the schema. This can be done by simply running the typegen
script in the frontend's package.json
. So remember to do that.
PocketBase provides API's like .OnModelBefore* and .OnModelAfter* to run callbacks when records change. This app builds on top of that by providing a "hooks" table that drives those hooks using configuration. It has the following fields:
- collection: name of the collection that triggers an action
- event: insert/update/delete event that triggers the action
- action_type: "command" if you want to run a program/script or "post" if you want to POST to a webhook endpoint. The record will be marshaled to JSON and passed to the command as STDIN or to the webhook POST as request body (with header 'content-type: application/json')
- action: path to the command/script or URL of the webhook to POST to
- action_params: a string that will be passed as argument to the action
So now by configuring the above table, you can execute external commands/scripts and POST data to external webhooks in reaction to insert/update/delete of records.
Most web services these days provide webhook endpoints (e.g. sendgrid, mailchimp, stripe, etc) which you can POST directly to. But if you need special
processing then you can write a script that receives changed data as JSON, parses and manipulates it using jq
before
sending it on its way.
See example-hook-script.sh
for a demonstration.
Possible use cases:
- Send an acknowledgement email when a "contact" form table is inserted to.
- Charge a credit card when payment_token table is inserted to and then send email upon success/failure
- Recalculate inventory levels as "orders" table is inserted to, and then send notifications when inventory becomes low.