From 0eb415409fd7e86542691c685e6247949a832e40 Mon Sep 17 00:00:00 2001 From: Dvir Date: Sat, 30 Sep 2023 14:27:10 +0300 Subject: [PATCH] CleanUp --- .../EntitySystems/MaterialStorageMagnetPickupSystem.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/Content.Shared/Storage/EntitySystems/MaterialStorageMagnetPickupSystem.cs b/Content.Shared/Storage/EntitySystems/MaterialStorageMagnetPickupSystem.cs index 2dec6164838..9931592c1eb 100644 --- a/Content.Shared/Storage/EntitySystems/MaterialStorageMagnetPickupSystem.cs +++ b/Content.Shared/Storage/EntitySystems/MaterialStorageMagnetPickupSystem.cs @@ -66,12 +66,6 @@ public override void Update(float frameTime) if (near == parentUid) continue; - // TODO: Probably move this to storage somewhere when it gets cleaned up - // TODO: This sucks but you need to fix a lot of stuff to make it better - // the problem is that stack pickups delete the original entity, which is fine, but due to - // game state handling we can't show a lerp animation for it. - var nearXform = Transform(near); - if (!_storage.TryInsertMaterialEntity(uid, near, uid, storage)) continue; }