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Make APCs emp (when turned on) after a random delay during a power grid check #1906
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…r grid check. (new-frontiers-14#24) * Make APCs explode after a random delay during a power grid check. * Change buzz message according to review * Make message hidden in chat * Increase delay between buzzes * Named parameters --------- Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
I should not have told him how to reset APCs 😭 |
I'm really not entirely sure how I feel about this, but I do feel largely negative. Having experienced this in the past, it works fine on a station where you can quickly have an engineer in with an APC board to fix it up. Of particular worry is if the cruise setting on the shuttle console continues when it's turned off. If this is the case, a destroyed APC could keep someone flying and unable to stop for a VERY long time and will make rescue extremely difficult. How much damage does the explosion do? Could it cause hull breaches? Could it kill someone? What do you do if there's nobody around who can fix it? That's basically your round over and ship dead for a tiny reason. |
I mean I do like the idea of having more things for engineers to do, but I agree that this might be too punishing. |
Oh don't get me wrong, I'm ALL for giving engineers more to do. I don't exactly see this encouraging more people to play engineer, however. |
What explosion? this PR is about EMP, no idea what you all talking about. |
give EMP's a random chance to fry a non-essential circuitboard (so everything other than doors, apc's, shuttle consoles, station consoles and anything else you really need for the ship to function) haha |
Why? Your why section doesn't answer the question. |
is this all have to do with the grid check event? I'm fairly certain that toggling the power on the APC to 'skip' it has been intended since ss13, likely for a decade at this point. In my opinion, I like that advanced game knowledge can be utilized like that to help mitigate otherwise mundane events. Like Tych0 said, on stations it requires an engineer's access (and for that engineer to be smart enough) to do, and on ships I see no reason to allow robust players ways to interact more with the game in general. Enduring a power outage isnt really all that thrilling, and just being forced to sit through it for the 2-3 minutes i dont think adds to anybody's experience. |
Intentional APC disruption like EMP or sabotage, etc., obviously shouldn't be so easily bypassed of course, since that's a more direct kind of interaction anyway. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Remaking this into something else |
About the PR
Taken from Sector-Umbra/Sector-Umbra#24
Why / Balance
Adds a system which makes device emp itself when in a overloaded state. This can be adapted to be used for other devices which are not APCs.
How to test
Buy any ship
add game event PowerGridCheck
Try to screwdriver the APC
Try to toggle the APC
Media
N/A
Breaking changes
N/A
Changelog
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