Space Dungeon generation: explicit list of prototypes, name dungeon grids. #2301
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About the PR
Dungeon generation is currently done by enumerating all dungeon configs and removing ones we don't care about. This turns it into an explicitly whitelisted process, with the AdventureGameRule itself defining the set of space dungeons it generates.
All generated space dungeon grids will be given a name (e.g. "Space Dungeon: VirologyLab").
Haunted and Mineshaft, as they generate using rock walls, were removed from this whitelisted pool - they look odd having rock walls on a giant steel sheet in space.
Note: unsure if the dungeons generate well in Debug configs, but Release seems to work fine. The space platform itself should probably be removed in favour of having a crappy lattice that the dungeon sits on in space.
Why / Balance
Missed a dungeon config added upstream containing fultons.
How to test
Media
To the right, the admin menu with the space dungeons listed. To the left, the CaveFactory dungeon.
Requirements
Breaking changes
Changelog
No changelog, negligible in-game effect.