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Stinky trait #594
Stinky trait #594
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I dont think having an innate ability to kill people is a good idea |
It takes more then 2 hours in a small room to be noticeable, much more longer then any dead body takes.
We can test it more in game and if you still think someone using it actually killing any one you can change the timeBetweenIncidents to be 300, 600 so its 0 real effect other then adding miasma particles. |
Miasma is set to false, popup added. |
Just making sure this wont break.
Reworked it for the last time, Its working as it need to be working, no gas per base trait, just the harmless popup. |
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This still has all the code in it for atmos, please remove
The code block? If its still an issue I can un comment it till much later, but ill like to have it ready for later please. |
i think if you want this functionality for a future system, it should be implemented in that system instead and leave the pure trait code to be just the popup + air freshener |
Sigh, fixed. |
About the PR
Added a new trait, stinky.
Gives you an examine action that tells you and others that you stinks.
Adds a popup every 5-10 minutes to remind people you stink if there around you.
Allow you to keep an air freshener in your pocket to remove the effect while you have it.
Thats all.
Why / Balance
Some lizards will want this.
Technical details
New trait, mostly yml and C#
There is a disabled option to use any type of gas with the trait, cannot be used unless you add gas type and activate the bool.
Media
Breaking changes
N/A
Changelog
🆑 dvir01