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Maintenance pass on ships to keep in line with contemporary Frontier design patterns #652

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Commits on Dec 4, 2023

  1. Maintenance pass on ships to keep in line with contemporary Frontier …

    …design patterns.
    
    -Phoenix
     -Fixes wiring issue on solars
     -Anchors generator
    
    -Barge
     -Replaces east docking airlocks with window version; it's one of the only ships without windows on its docks and it breaks the sightlines in an odd way
     -Replaces the Captain's locker contents with a Captain's locker (filled, no hardsuit) per locker standardization
     -Anchors generator
     -Colors distro pipes
    
    -Bocadillo
     -Replaces customized chef's locker with filled chef's locker
     -Anchors generator
     -Adds Chefdrobe
    
    -Condor
     -Removes one RCD (It had two, which seemed excessive)
     -Anchors generators
    
    -Courser-X
     -Removes captain's locker with standard fill captain's locker
     -Replaces EVA suit storage in the armory with a basic hardsuit storage
     -Colors Distro pipes
    
    -Dart-X
     -Replaces customized captain's locker with filled locker (keeps the medal case and premium cigar case)
     -Replaces soft EVA suit storage with basic hardsuit storage in armory (temp until merc suit)
     -Moves Bardrobe
     -Adds WinterDrobe
     -Replaces Virodrobe with MediDrobe
     -Adds another Defib cabinet
    
    -Devade Dove
     -Adds Engidrobe
     -Replaces customized basic suit storages with salvage suit storage and adds filled salvage specialist lockers
    
    -Helix
     -Anchors generators
     -Removes wrench from power room
     -Replaces custom captain's locker with a filled CMO's locker
     -Replaces old filled CMO locker with filled Doctor's locker
     -Colors waste network
    
     -Kestrel
     -Replaces customized captain's locker with filled QM locker
     -Adds Engidrobe
     #Remark: This ship is very, very conservatively wired.
    
    -Metastable
     -Adds drobes
     -Adds cyborg charging station and exosuit fab to robotics (there were boards for both in the locker, which is getting trimmed)
     -Replaces pile of chems in medical with chemvend
     -Replaces deputy's locker with filled detective's cabinet
     -Replaces basically every single locker with its respective filled self
    
    -Praeda
     -Replaces custom QM locker with standard QM locker (Keeps fancy crown)
     -Fixes the fucking nightmarish button configurations by removing most light switches and changing the on/off buttons to single buttons with toggles.
     -Adds medidrobe to chems
     -Adds engidrobe to engi
     -Removes CMO hardsuit from paramedic locker (sorry gamers)
    IHAN authored and IHAN committed Dec 4, 2023
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Commits on Dec 5, 2023

  1. -CourserX

     -Connects stray unpowered thrusters, adds a fuel jar to AME and starts it
    
    -Pulse
     -Replaces pile of paramedic clothing with filled paramedic locker
    #Remark: There really isn't enough space on this ship to put down a drobe. It's so small though that I don't think it should have one anyway.
    
    -Rosebud MK1
     -Captain locker replaced with filled captain, no hardsuit
     -Laser cannon and grapple gun from captain locker moved onto the table in bridge, removes the retro laser from it
     -Removes chem crates (there is already a chemvend)
     -Adds doctor's locker, medidrobe
     -Adds engidrobe
     -Anchors generator
    
    -Rosebud MK2
     -Same as MK1
    
    -Skipper
     -Removes water tank, adds sinks
     -Removes custom captain's locker, adds Chefdrobe
     #Remark: I don't think the captain's locker here had any actual captain's gear in it, hence the odd replacement.
     -Removes wallmart APUs, adds fueled PACMAN
     #Remark: I understand this may be a controversial change.
     -Replaces one hydro tray with a rack, adds 2 more, net gain 1 tray
     -Adjusts/Trims some entities in kitchen for visual clarity
    
    -Sparrow
     -Adds Engidrobe, Scidrobe
     -Anchors generators
    
    -Sprinter
     -Moves guns in captain's locker to gun safe
     -Replaces captain's locker with suit storage (keeps all old contents until merc locker, which will replace it)
     -Adds Bardrobe
     -Adds Medical insurance implanters
    
    -Schooner
     -Anchors generators
    
    -Anchor
     -Organizes Armory, puts guns and weapons into the gun safe
     -Adds hydrobe
     -Removes kitchen supplies crate, adds filled chef's locker
     -Replaces autodrobe with pietyvend
     -Replaces old pietyvend with engidrobe
    RealIHaveANameOfficial committed Dec 5, 2023
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Commits on Dec 7, 2023

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Commits on Dec 8, 2023

  1. -Gourd

     -Anchors venders that were unanchored
    RealIHaveANameOfficial committed Dec 8, 2023
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