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Haunt Template

dennyjk edited this page May 5, 2017 · 2 revisions

One Ring to Rule You All, One Way to Find You

Rules for Heroes

Flavor Text

One of your friends must have found something particularly interesting, for they haven’t come out of the [haunt room location] for some time now. It’s now at least been ten minutes since you’ve heard from them. Worried, one of you heads there as quickly as you were able, only to find an empty room. Your friend is gone.

A moment later, a scream of pure agony fills the entirety of the mansion. The scream sounded like that of the voice of your friend, yet something else entirely terrible and horrifying. A slight shuffle and the sound of a whisper emanates directly into your ear.

“Join me or die; ‘tis that simple, for the Precious demands it.” The door then slams shut! You know now your friend is no longer the same person you’ve known before. And you have a terrible feeling that your friend will do anything to ‘convince’ you, one way or another.

RIGHT NOW

  • Choose one hero at random (whoever went to check their ‘friend’) and pluck yourself in the [haunt room location] (the Haunt will otherwise not be able to start until someone moves there).
  • If a player does not currently possess the Medallion item, the hero that is placed with the traitor searches for and receives the Medallion. If the traitor currently possesses it, it will be given (a violent reaction with the presence of such an unholy artifact) to the unfortunate player that is in the same room as them.

What You All Know About the Enemy [Traitor(s)]:

Your ‘friend’ is out to kill you.

Objective:

Find and kill the traitor. Destroy the artifact that he/she possesses.

General Summary:

The traitor, once one of your trusted friends, has found a dangerous object dubbed the name ‘the Precious’, and you’ve lost sight of where they went. Find your friend before they find you, and find a way to destroy the artifact before it can cause any more harm.

Rules for Traitor(s)

Flavor Text

So marvelous and exquisite is the construction; oh! how magnificent its curves fit so seamlessly onto your finger. But before long, you hear a whisper. ‘tis faint, but the mumbling grows in volume, intensity, and quantity, soon becoming nearly overwhelming and filling your head with a massive pandemonium of sound! Only one voice above all can be discerned from the chaotic chatter:

“I have been found, at last! Nigh is the hour of my ascension. Long have I suffered from the horrid treatment that was the ‘hospitality’ of my rulers. But now … NOW I shall be a ruler to all. All shall kneel before me, no longer will I have to kneel to another ever again?! And you … my dearest friend … shall aid me with this gift I bestow upon you. Join me, and together we shall unleash a conquest that will rival that of the strongest of empires!”

At first, you think that the notion of such an idea is atrocious … until you realize the curves of the ring on your finger … and as the rest of the noisome voices cease their banter, a few of them whisper, “‘It’ is but an extension of yourself. ‘They’ will not understand – nor will they comprehend ‘It’.”

Upon the finish of the last thoughts from the voices, your hand jerks upward in searing pain, as the Ring’s own engravings engrave themselves onto your finger. The workings of a plume piercing into your skin as a makeshift parchment makes you jostle and toss about trying to somehow throw off the Ring or make the pain stop. You attempt to scream in misery, with only a rush of empty air flooding your lungs, no sound emanating from your mouth.

Abruptly … the pain ceases, and all you are left with is the Ri— … wait, the Ring … you can’t see it; along with that notion, you can’t see the rest of your hand holding the ring; for that matter the rest of your body is gone! You think to have gone mad, except … you reason … that perhaps this is a gift from the Ring’s maker. Yes, the others that joined you. They will need to be ‘persuaded’ to listen to reason – that this ‘gift’ is to be cherished! They will either join your cause or perish. It does not matter which, only that your goal … is to further and quench the desire that is your passion for the Ring. It is … too ‘precious’ to let go so easily. No. No other hand shall hold it but yourself! It is yours and yours alone. Your dearest. Your beloved.

Your … Precious.

RIGHT NOW

  • If any trait is below its starting value, reset them to said-value; afterwards, increase all your traits by +2 while in possession of The One Ring (losing custody of The One Ring will remove these benefits, but will not cause you to be killed if it would otherwise do so by losing 2 in a particular stat).
  • If you currently possess the Medallion item, the pendant flies off your neck due to a violent reaction and is given to whoever first enters the room you are in. You will then for the rest of the haunt be unable to pick up the Medallion (even if you somehow lose custody of the Ring or if the Medallion is somehow dropped by whoever possesses it currently). You do not take any stat penalties for losing the Medallion.

What You All Know About the Enemy [Hero(es)]:

They want to take your Precious. HOW DARE THEY! You rightfully found it in the first place!

Objective:

“Sway” other players to join your righteous cause through the Ring – or kill them, it does not matter which. You only want what is best to keep your Precious safe from harm!

General Summary:

You have The One Ring and are considered invisible to all other players; Brand and/or kill all other players to win.