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# Logs | ||
logs | ||
*.log | ||
npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* | ||
lerna-debug.log* | ||
.pnpm-debug.log* | ||
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# Diagnostic reports (https://nodejs.org/api/report.html) | ||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json | ||
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# Runtime data | ||
pids | ||
*.pid | ||
*.seed | ||
*.pid.lock | ||
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# Directory for instrumented libs generated by jscoverage/JSCover | ||
lib-cov | ||
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# Coverage directory used by tools like istanbul | ||
coverage | ||
*.lcov | ||
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# nyc test coverage | ||
.nyc_output | ||
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) | ||
.grunt | ||
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# Bower dependency directory (https://bower.io/) | ||
bower_components | ||
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# node-waf configuration | ||
.lock-wscript | ||
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# Compiled binary addons (https://nodejs.org/api/addons.html) | ||
build/Release | ||
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# Dependency directories | ||
node_modules/ | ||
jspm_packages/ | ||
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# Snowpack dependency directory (https://snowpack.dev/) | ||
web_modules/ | ||
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# TypeScript cache | ||
*.tsbuildinfo | ||
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# Optional npm cache directory | ||
.npm | ||
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# Optional eslint cache | ||
.eslintcache | ||
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# Microbundle cache | ||
.rpt2_cache/ | ||
.rts2_cache_cjs/ | ||
.rts2_cache_es/ | ||
.rts2_cache_umd/ | ||
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# Optional REPL history | ||
.node_repl_history | ||
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# Output of 'npm pack' | ||
*.tgz | ||
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# Yarn Integrity file | ||
.yarn-integrity | ||
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# dotenv environment variables file | ||
.env | ||
.env.test | ||
.env.production | ||
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# parcel-bundler cache (https://parceljs.org/) | ||
.cache | ||
.parcel-cache | ||
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# Next.js build output | ||
.next | ||
out | ||
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# Nuxt.js build / generate output | ||
.nuxt | ||
dist | ||
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# Gatsby files | ||
.cache/ | ||
# Comment in the public line in if your project uses Gatsby and not Next.js | ||
# https://nextjs.org/blog/next-9-1#public-directory-support | ||
# public | ||
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# vuepress build output | ||
.vuepress/dist | ||
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# Serverless directories | ||
.serverless/ | ||
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# FuseBox cache | ||
.fusebox/ | ||
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# DynamoDB Local files | ||
.dynamodb/ | ||
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# TernJS port file | ||
.tern-port | ||
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# Stores VSCode versions used for testing VSCode extensions | ||
.vscode-test | ||
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# yarn v2 | ||
.yarn/cache | ||
.yarn/unplugged | ||
.yarn/build-state.yml | ||
.yarn/install-state.gz | ||
.pnp.* |
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MIT License | ||
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Copyright (c) 2021 我可能很廢 | ||
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Permission is hereby granted, free of charge, to any person obtaining a | ||
copy of this software and associated documentation files (the "Software"), | ||
to deal in the Software without restriction, including without limitation | ||
the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
and/or sell copies of the Software, and to permit persons to whom the | ||
Software is furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
DEALINGS IN THE SOFTWARE. |
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# MLTD-asset-downloader | ||
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English | [繁體中文](README.zh-TW.md) | ||
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JavaScript based Game asset downloader for THE IDOLM@STER MILLION LIVE! Theater Days (MLTD). | ||
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## Usage | ||
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sorry for my poor English translation | ||
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```console | ||
$ ./mltd-asset-downloader --help | ||
Usage: mltd-asset-downloader [options] | ||
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asset downloader for THE IDOLM@STER MILLION LIVE! Theater Days (MLTD) | ||
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Options: | ||
-V, --version output the version number | ||
--latest skip all interactive prompts and download latest assets directly | ||
--dry-run don't download to disk. This may be helpful to test your network speed ¯\_(ツ)_/¯ | ||
--checksum don't download any file and check all downloaded files | ||
-b, --batch-size <size> batch size of downloading file, default CPU cores count (default: 8) | ||
-o, --output-path <path> downloaded path (default: "assets") | ||
-h, --help display this help | ||
``` | ||
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## Build | ||
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```shell | ||
npm install | ||
npm run build | ||
``` | ||
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or | ||
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```shell | ||
yarn | ||
yarn build | ||
``` | ||
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## License | ||
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Licensed under [MIT](LICENSE). |
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# MLTD遊戲資源下載器 | ||
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[English](README.md) | 繁體中文 | ||
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使用Javascript製作的偶像大師 百萬人演唱會! 劇場時光 (MLTD) 遊戲資源下載器 | ||
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## 用法 | ||
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英文渣翻抱歉 | ||
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```console | ||
$ ./mltd-asset-downloadeer --help | ||
Usage: mltd-asset-downloader [選項] | ||
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偶像大師 百萬人演唱會! 劇場時光 (MLTD) 遊戲檔案下載器 | ||
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Options: | ||
-V, --version 印出版本號 | ||
--latest 跳過所有選項並直接下載最新版遊戲檔案 | ||
--dry-run 不要把檔案存到硬碟裡。這個功能可能在測網速的時候有用 ¯\_(ツ)_/¯ | ||
--checksum 不下載任何檔案,只檢查已下載的檔案是否正確 | ||
-b, --batch-size <size> 一次要下載幾個檔案,預設為CPU核心數 (default: 8) | ||
-o, --output-path <path> 存檔路徑 (default: "assets") | ||
-h, --help 顯示這個說明 | ||
``` | ||
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## 編譯 | ||
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```shell | ||
npm install | ||
npm run build | ||
``` | ||
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或 | ||
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```shell | ||
yarn | ||
yarn build | ||
``` | ||
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## 授權條款 | ||
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本軟體遵守[MIT](LICENSE)授權條款。 |
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{ | ||
"name": "mltd-asset-downloader", | ||
"version": "1.0.0", | ||
"license": "MIT", | ||
"private": true, | ||
"scripts": { | ||
"build": "webpack --mode production", | ||
"postbuild": "pkg -t node16-linux-x64,node16-macos-x64,node16-win-x64 -C brotli --out-path dist dist/mltd-asset-downloader.js", | ||
"dev": "webpack --mode development --watch", | ||
"start": "node build/mltd-asset-downloader" | ||
}, | ||
"dependencies": { | ||
"@msgpack/msgpack": "^2.7.0", | ||
"bluebird": "^3.7.2", | ||
"chalk": "^4.1.2", | ||
"cli-progress": "^3.9.0", | ||
"commander": "^8.1.0", | ||
"inquirer": "^8.1.2", | ||
"log-update": "^4.0.0", | ||
"node-fetch": "^2.6.1", | ||
"sprintf-js": "^1.1.2" | ||
}, | ||
"devDependencies": { | ||
"pkg": "^5.3.1", | ||
"webpack": "^5.48.0", | ||
"webpack-cli": "^4.7.2" | ||
} | ||
} |
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import path from "path"; | ||
import chalk from "chalk"; | ||
import fs from "fs/promises"; | ||
import Promise from "bluebird"; | ||
import logUpdate from "log-update"; | ||
import { sprintf } from "sprintf-js"; | ||
import { Presets, SingleBar } from "cli-progress"; | ||
import getDownloadList from "./getDownloadList.js"; | ||
import { | ||
fetchWithRetry, | ||
getBufferChecksum, | ||
getResponseAssetHash | ||
} from "./utils.js"; | ||
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const downloadAssets = async (assetList, args, i18n) => { | ||
const downloadList = await getDownloadList(assetList, args, i18n); | ||
const bar = new SingleBar( | ||
{ | ||
clearOnComplete: true, | ||
format: `${chalk.blue("{bar}")} {file} | {value}/{total}`, | ||
stopOnComplete: true | ||
}, | ||
Presets.shades_classic | ||
); | ||
if (!args.dryRun && !args.checksum) | ||
try { | ||
await fs.mkdir(args.outputPath, { recursive: true }); | ||
} catch (e) {} | ||
for (const assetVersion of downloadList) { | ||
const outputPath = path.join(args.outputPath, assetVersion); | ||
logUpdate(sprintf(i18n.downloadAssets, outputPath)); | ||
if (!args.dryRun && !args.checksum) | ||
try { | ||
await fs.mkdir(outputPath, { recursive: true }); | ||
} catch (e) { | ||
if (e.code === "EACCES") { | ||
console.error(sprintf(i18n.eaccesText, args.outputPath)); | ||
process.exit(1); | ||
} | ||
} | ||
bar.start(assetList[assetVersion].length, 0); | ||
await Promise.map( | ||
assetList[assetVersion], | ||
async assetListItem => { | ||
let dataURL = `https://d3k5923sb1sy5k.cloudfront.net/${assetVersion}/production/`; | ||
assetVersion < 70000 | ||
? (dataURL += `2017v1`) | ||
: (dataURL += `2018v1`); | ||
dataURL += `/Android/${assetListItem.file}`; | ||
if (!args.dryRun || args.checksum) | ||
try { | ||
const res = await fetchWithRetry(dataURL, "HEAD"); | ||
const buf = await fs.readFile( | ||
`./${args.outputPath}/${assetVersion}/${assetListItem.name}` | ||
); | ||
if ( | ||
getResponseAssetHash(res) === getBufferChecksum(buf) | ||
) { | ||
bar.increment(1, { file: assetListItem.name }); | ||
return; | ||
} else if (args.checksum) { | ||
console.error( | ||
sprintf(i18n.checksumFailed, manifest.indexName) | ||
); | ||
process.exit(1); | ||
} | ||
} catch (e) {} | ||
const res = await fetchWithRetry(dataURL); | ||
const buf = await res.buffer(); | ||
if (getResponseAssetHash(res) !== getBufferChecksum(buf)) { | ||
console.error( | ||
sprintf(i18n.checksumFailed, manifest.indexName) | ||
); | ||
process.exit(1); | ||
} | ||
if (!args.dryRun) | ||
await fs.writeFile( | ||
path.join(outputPath, assetListItem.name), | ||
buf | ||
); | ||
bar.increment(1, { file: assetListItem.name }); | ||
}, | ||
{ concurrency: parseInt(args.batchSize, 10) } | ||
); | ||
bar.stop(); | ||
logUpdate(sprintf(`${i18n.downloadAssets} ${i18n.done}`, outputPath)); | ||
logUpdate.done(); | ||
} | ||
}; | ||
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export default downloadAssets; |
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