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sokoban.pyw
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sokoban.pyw
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try:
from tkinter import *
except ImportError:
from Tkinter import *
try:
from tkinter.filedialog import askopenfilename
except ImportError:
from tkFileDialog import askopenfilename
try:
from tkinter.messagebox import *
except ImportError:
from tkMessageBox import *
"""
O ... igralec
# ... zid
* ... blokec (ki se ga lahko premika)
X ... tocka za zmago
A ... igralec na tocki za zmago
R ... blokec na tocki za zmago
"""
def makeLevel(string):
p = []
with open(string, 'r') as f:
for line in f:
line = line.strip()
foo = []
for i in line:
foo.append(i)
p.append(foo)
return p
def findPlayer():
for i in range(w):
for j in range(h):
if(p[j][i] == 'O'):
return(i,j)
def kvadrat(x, y, barva):
canvas.create_rectangle(x, y, x+wid, y+hei, fill=barva)
def krog(x, y, barva):
canvas.create_oval(x, y, x+wid, y+hei, fill=barva)
def draw():
canvas.delete("all")
for i in range(wid, width, wid):
canvas.create_line(i, 0, i, height)
for i in range(hei, height, hei):
canvas.create_line(0, i, width, i)
for i in range(w):
for j in range(h):
if(p[j][i] == '#'):
kvadrat(i*wid, j*hei, "#252525")
if(p[j][i] == 'O'):
krog(i*wid, j*hei, "red")
if(p[j][i] == '*'):
kvadrat(i*wid, j*hei, "blue")
if(p[j][i] == 'X'):
kvadrat(i*wid, j*hei, "yellow")
if(p[j][i] == 'A'):
kvadrat(i*wid, j*hei, "yellow")
krog(i*wid, j*hei, "red")
if(p[j][i] == 'R'):
kvadrat(i*wid, j*hei, "pink")
def kill(event):
root.destroy()
def odmik(x, y):
#global ply_y, ply_x
if(p[y][x] == 'O'):
p[y][x] = ' '
if(p[y][x] == 'A'):
p[y][x] = 'X'
def premik_na(x, y):
if(p[y][x] == 'X'):
p[y][x] = 'A'
if(p[y][x] == ' '):
p[y][x] = 'O'
def odmik_stvar(x, y):
if(p[y][x] == '*'):
p[y][x] = ' '
if(p[y][x] == 'R'):
p[y][x] = 'X'
def premik_stvar_na(x, y):
if(p[y][x] == ' '):
p[y][x] = '*'
if(p[y][x] == 'X'):
p[y][x] = 'R'
def premikanje(x, y):
# print("Hej")
global ply_y, ply_x
if(p[ply_y + y][ply_x + x] in dovoljeni):
odmik(ply_x, ply_y)
ply_y += y
ply_x += x
premik_na(ply_x, ply_y)
elif(p[ply_y + y][ply_x + x] in premikajoci):
if(p[ply_y + 2*y][ply_x + 2*x] in dovoljeni):
odmik_stvar(ply_x + x, ply_y + y)
premik_stvar_na(ply_x + 2*x, ply_y + 2*y)
odmik(ply_x, ply_y)
ply_y += y
ply_x += x
premik_na(ply_x, ply_y)
def jeZmaga():
for i in p:
for j in i:
if(j == 'X'):
return False
elif(j == 'A'):
return False
return True
def movement(n):
global ply_x, ply_y
if(n == 'Up'):
premikanje(0, -1)
elif(n == 'Down'):
premikanje(0, 1)
elif(n == 'Left'):
premikanje(-1, 0)
elif(n == 'Right'):
premikanje(1, 0)
draw()
if(jeZmaga()):
showinfo("You won!", "Congratulations, you won!")
root.destroy()
def restart():
global p
global ply_x, ply_y
p = makeLevel(level)
ply_x, ply_y = findPlayer()
draw()
def keyHandler(event):
foo = event.keysym
movement(foo)
if(event.char == 'r'):
restart()
def askLevel():
top = Tk()
top.withdraw()
level = askopenfilename(initialdir = "level", filetypes = [('Level files', '.lvl'), ('All files', '.*')], title = "Choose the level you want to play")
top.destroy()
try:
return(makeLevel(level))
except IOError:
top = Tk()
top.withdraw()
if(askretrycancel("Error!", "There was an error trying to open your level. Do you want to try again?")):
try:
return(askLevel())
finally:
top.destroy()
else:
top.destroy()
return(False)
p = askLevel()
if(not p):
pass
else:
w = len(p[0])
h = len(p)
dovoljeni = [' ', 'X']
premikajoci = ['*', 'R']
max_width = 1000
max_height = 1000
wid = hei = 50
if(wid*w > max_width or hei*h > max_height):
wid = hei = min(max_width//w, max_height//h)
width = wid * w
height = hei * h
ply_x, ply_y = findPlayer()
root = Tk()
root.title("Simple Sokoban clone")
root.focus_force()
canvas = Canvas(root, width=width, height=height)
canvas.pack()
draw()
root.bind_all("<Escape>", kill)
root.bind_all("<Key>", keyHandler)
root.mainloop()