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references.bib
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% Encoding: UTF-8
@misc{0adcomponents,
author = "0A.D.",
title = "Entity component documentation",
year = "2011",
url = "{http://svn.wildfiregames.com/entity-docs/#component.VisualActor}",
note = "[Online; accessed 08-November-2011]"
}
@misc{0adeditor,
author = "0A.D.",
title = "Atlas (Scenario Editor) Manual",
year = "2011",
url = "{http://trac.wildfiregames.com/wiki/Atlas_Manual}",
note = "[Online; accessed 08-November-2011]"
}
@misc{wesnothaddunit,
author = "Wesnoth Community",
title = "EditingWesnoth",
year= "2011",
url = "{http://wiki.wesnoth.org/Editingwesnoth}",
note = "[Online, accessed 08-December-2011]"
}
BibTeX | EndNote | ACM Ref
@article{Mcconnell:1996:DBS:624614.625626,
author = {Mcconnell, Steve},
title = {Daily Build and Smoke Test},
journal = {IEEE Softw.},
volume = {13},
issue = {4},
month = {July},
year = {1996},
issn = {0740-7459},
pages = {144--},
url = {http://dl.acm.org/citation.cfm?id=624614.625626},
acmid = {625626},
publisher = {IEEE Computer Society Press},
address = {Los Alamitos, CA, USA},
}
@incollection {springerlink:10.1007/978-3-540-73551-95,
author = {Folmer, Eelke},
affiliation = {Game Engineering Research Group, University of Nevada, Reno, 89503 Reno, Nevada USA},
title = {Component Based Game Development – A Solution to Escalating Costs and Expanding Deadlines?},
booktitle = {Component-Based Software Engineering},
series = {Lecture Notes in Computer Science},
editor = {Schmidt, Heinz and Crnkovic, Ivica and Heineman, George and Stafford, Judith},
publisher = {Springer Berlin / Heidelberg},
isbn = {978-3-540-73550-2},
keyword = {Computer Science},
pages = {66-73},
volume = {4608},
url = {http://dx.doi.org/10.1007/978-3-540-73551-9\_5},
year = {2007}
}
@INPROCEEDINGS{Fh02ageneric,
author = {Michael Haller Fh and Michael Haller and Werner Hartmann},
title = {A Generic Framework for Game Development},
booktitle = {In Proceedings of the ACM SIGGRAPH and Eurographics Campfire},
year = {2002},
pages = {3--8322}
}
@article{Doherty_2003,
title={A Software Architecture for Games},
volume={1},
number={1},
journal={University of the Pacific Development of Computer Science Research and Project Journal RAPJ},
author={Doherty, Michael},
year={2003}
}
@phdthesis{Plummer_2004,
title={A flexible and expandable architecture for computer games},
url={http://www.gamecareerguide.com/education/theses/20051018/plummer\_thesis.pdf},
number={December},
journal={Architecture},
author={Plummer, Jeff},
year={2004}
}
@book{Gregory.2009,
author = {Gregory, Jason},
edition = 1,
publisher = {Taylor and Francis Ltd.},
title = {Game engine architecture},
year = 2009,
timestamp = {2011-09-08T18:11:07.000+0200},
keywords = {Engineering ITeG\_233 architecture game programming},
added-at = {2011-09-08T18:11:07.000+0200},
biburl = {http://www.bibsonomy.org/bibtex/2e00f797003eb3238f7ecf560276d3d3e/ls\_leimeister},
}
@book{Rollings.2003,
author = {Rollings, A. and Morris, D.},
publisher = {New Riders},
title = {Game Architecture and Design: A New Edition},
year = 2003,
timestamp = {2011-09-08T18:07:51.000+0200},
keywords = {sys:relevantfor:iteg Architecture Design Game ITeG_233},
added-at = {2011-09-08T18:07:51.000+0200},
biburl = {http://www.bibsonomy.org/bibtex/2c4114269fb9572c77014e9a4c01b1adf/ls_leimeister},
}
@inproceedings{Basili:1992:EPS:647362.725507,
author = {Basili, Victor R.},
title = {The Experimental Paradigm in Software Engineering},
booktitle = {Proceedings of the International Workshop on Experimental Software Engineering Issues: Critical Assessment and Future Directions},
year = {1993},
isbn = {3-540-57092-6},
pages = {3--12},
numpages = {10},
url = {http://dl.acm.org/citation.cfm?id=647362.725507},
acmid = {725507},
publisher = {Springer-Verlag},
address = {London, UK},
}