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Widescreen support is quite poor. #1

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vaguerant opened this issue Sep 2, 2020 · 1 comment
Open

Widescreen support is quite poor. #1

vaguerant opened this issue Sep 2, 2020 · 1 comment

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@vaguerant
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First off, awesome to see this project picked up!

If you have plans to make any further tweaks to the source, it would be extremely nice to get some improved widescreen support.

The main issue: in gameplay, widescreen is achieved by having the viewport be shorter than it is in 4:3, so you can see the same amount horizontally but less vertically. This creates sort of a zoomed-in effect where, frankly, it's really awful to navigate because you can barely see where you're going. Instead of this, it would be better to make the viewport wider, so you can see the same amount vertically but more horizontally.

Much, much further down the list: all the 2D elements (menus, HUD, cutscenes, etc.) are currently just stretched to fit 16:9. It would look a lot nicer if they were instead displayed with black bars on the sides.

With the state of widescreen currently, I don't really think it's quite usable. It makes me nauseous to play and when it's not hard to see, it's awkwardly stretched. If nothing else, it'd be nice if widescreen could be made optional rather than just using the console settings. I don't want to switch my console to 4:3 just to play one game.

@niuus
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niuus commented May 7, 2022

First off, awesome to see this project picked up!

If you have plans to make any further tweaks to the source, it would be extremely nice to get some improved widescreen support.

The main issue: in gameplay, widescreen is achieved by having the viewport be shorter than it is in 4:3, so you can see the same amount horizontally but less vertically. This creates sort of a zoomed-in effect where, frankly, it's really awful to navigate because you can barely see where you're going. Instead of this, it would be better to make the viewport wider, so you can see the same amount vertically but more horizontally.

Much, much further down the list: all the 2D elements (menus, HUD, cutscenes, etc.) are currently just stretched to fit 16:9. It would look a lot nicer if they were instead displayed with black bars on the sides.

With the state of widescreen currently, I don't really think it's quite usable. It makes me nauseous to play and when it's not hard to see, it's awkwardly stretched. If nothing else, it'd be nice if widescreen could be made optional rather than just using the console settings. I don't want to switch my console to 4:3 just to play one game.

Someone seems to be interested in updating it for Widescreen, so you can write to him/her to make a Pull Request to the project, i'll help with compilation and make a new release if it works.

Widescreen Descent Wii

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