Releases: niuus/Snes9xRX
v4.5.0 - 20191122
- Xbox 360 wired controller support! (thanks revvv!)
Before loading Snes9x RX, connect your Xbox 360 wired controller. When
you're at the main screen (Choose a game), click on the emulator logo at the
corner of the screen and read the status info at the bottom, just to make
sure it was properly detected. In some cases you won't need to do this,
it will just work. Remember, the controller only works when in-game.
You can swap your player/port number by simply pressing on the
Xbox Guide button. Enjoy!
Right stick is configured as YXBA (essentially duplicating your buttons),
specially useful for Smash TV fans like me =D
- Xbox 360 wired controller code improvements. [revvv]
KNOWN ISSUE: Loading the emulator in a USB device hangs the app. There's an easy workaround in the meantime: load the emulator from any SD card that you might have around, and then use the menu to navigate to your USB device ROMS folder to access your snes games library.
v4.4.0 - 20191107
- Fixed Funaki Masakatsu Hybrid Wrestler – Tougi Denshou graphical glitch.
- Retrode 2 support tweaks.
v4.3.0 - 20190814
- Fixed "PowerFest 94 - Super Mario Kart" black screen.
- Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphic bg corruption during
demo. Phalanx random black screen is fixed too. - Fixed Clayfighter blue clown face when selecting a player.
- Fixed Stunt Race FX graphical glitch on the course selection screen.
- Fixed Light Fantasy SRAM saving issues.
- Fix out-of-bounds memory access. [bearoso]
- Working buttons for all SNES peripherals.
Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in
any other controllers except the GCN pad and Wiimote. Now you can use the
Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to
fully emulate the peripherals.
Now with experimental wired-DualShock 3 support (thanks to libsickaxis by Xerpi!): connect your DS3 to your Wii's USB port prior to opening the emulator. When in the Snes9x RX's "Choose Game" screen, press Minus and Plus on your Wiimote/Wii U Pro Controller (DS3 led # 1 should lit) after that press the PS button. You should now be able to use it when in-game. Led might turn off but it's okey. Use the special labeled build below.
KNOWN BUGS FOR THE EXPERIMENTAL DUALSHOCK 3 VERSION:
- May crash sometimes when changing games, or when syncing the DS3 if you're in-game, your mileage may vary.
- DS3 input mirrors to all controllers at the same time.
- No menues navigation yet.
v4.2.0 - 20190807
- Avoid USB call if there's no Retrode. [revvv]
- Fix M.A.C.S. Basic Rifle Marksmanship. [ghost - OV2]
The flickering was because game thinks joypad2 is constantly firing on/off. - Cleanup time.
- Spanish language translation update.
- JoJo no Kimyō na Bōken and Kick Off graphical glitches fixed. [bearoso]
- Fixed Speedy Gonzales - Los Gatos Bandidos game freeze. [bearoso]
- Fixed Doom graphical garbage. [twinaphex]
v4.1.0 - 20190801
- Backport+adjust the refactored APU Resampler. [bladeoner]
- Adjust default input rate.
- Retrode 2 USB adapter support (thank revvv!)
The Retrode 2 cartridge reader offers USB mass storage access for your SNES
cartridges, besides 4 ports for original controllers, more specifically:
two SuperNES and two Genesis gamepads. 2 players are supported!
Some notes from revvv:
"- If the Retrode does not react, you just have to restart Snes9x GX.
I never had to restart HBC or the Wii. This happens with my fork, too.
But not very often.
- Doom is a good testcase: My first build had a huge lag, but only with
this game. After polling the Retrode only for player 1, the lag disappeared.
(Doom is a single player game, so it's strange that they poll player 2.)
v4.0.0 - 20190728
- Add Wii U GamePad support. [Fix94 - Tantric]
- Allow "Original" render mode to be selectable when using the Wii Options
TV Resolution setting for "EDTV or HDTV (480p)" over component cables:
- This caters specifically to LCD / LED users with 240p supported displays,
since the option was previously hidden. Users with CRT / PVM / BVM displays
with supported 480p Progressive Scan mode will also benefit, since no Wii
setting change will be needed for the "Original" 240p mode to be used.
- Restore MSU1 playback position correctly. [bearoso]
- Restore MSU1_AUDIO_POS. [bearoso]
v3.9.0 - 20190726
- Korean language update, minor cleanup. [DDinghoya]
- GFX.DoInterlace-- should occur even if we don't render frame. [bearoso]
- Move interlace flags to S9xSoftResetPPU. [bearoso]
- Fix PPU blending with unoptimized change. [bearoso]
- Use a lookup table. A little faster. [bearoso]
- Fix color add for non-GFX_MULTI_FORMAT. [bearoso]
- Make blending work with RGB555. [bearoso]
- Proper 16-bit color conversion. [bearoso]
- Use for loops for DRAW_TILE. 3-4% speed benefit. [bearoso]
v3.8.0 - 20190724
- Cleanup screenshot memory management [Tantric]
This fixes the preview image not displaying on Gamecube. - Tenshi No Uta (Japan) compatibility hack.
v3.7.0 - 20190319
- Fix issue with on-screen keyboard. [Tantric]
- Fix crash on launch when using network shares. [Tantric]
- Various settings fixes.
- Updated spanish language translation.
v3.6.0 - 20190221
- Remove wiiupc since libogc wiiuse supports WiiU Pro controller. [Tantric]
- Re-add explicit Wii U Pro controller mappings. [Tantric]
- Fix joystick calculations and controllers with no analog sticks. [Tantric]
- Simplify logic for controller analog sticks. [Tantric]
- Fix crash for Wiiflow plugin mode. (thanks, fledge68!)