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Short story-based pixel art game developed by UCLA freshmen for Ludum Dare 56

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nmokey/clocked-in

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Clocked In

workin' 9 to 5 (what a way to make a livin'!)
Play as Little Guy as you navigate a relatively regular day at the office with reports, nukes, and annoying coworkers. wait, what was that second thing again?

Playing the game

Browser - Play in browser at itch.io.
MacOS - Download and open the .dmg, then right click the .app and click open from the context menu. If there's a warning, right click the icon and click open again.
Windows - Download both the .exe and .pck, and open the .exe.

Team

Role Team
Project Lead Ryan Zheng
Programmers Ryan Zheng, Isaac Lee, Abhiram Voleti
Art Erin Lee, Kavish Pattani, Nu Tran
Music & Audio Aarav Kakad, Chelsea Zhou
Writer Maggie Kwan

About

Clocked In was developed as a weekend project by a bunch of UCLA freshmen who all had zero experience in game development (so you'll have to excuse the jankiness and the fact that the game softlocks whenever you click). We made it for Ludum Dare 56, hosted at UCLA by ACM Studio. If you participated in Ludum Dare, please leave feedback on our game :)

Clocked In was developed in Godot, and all sprites were made in Photoshop or pixel art editors. The music and sound effects were composed in GarageBand. All assets in the game are original and were made in the 72-hour window.

Thanks for playing!