Skip to content

implement per element transparency for meshes and point clouds #392

implement per element transparency for meshes and point clouds

implement per element transparency for meshes and point clouds #392

Workflow file for this run

name: windows
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
runs-on: windows-latest
if: "! contains(toJSON(github.event.commits.*.message), '[ci skip]')"
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: configure
run: cd test && mkdir build && cd build && cmake -DCMAKE_BUILD_TYPE=Debug -DPOLYSCOPE_BACKEND_OPENGL3_GLFW=ON -DPOLYSCOPE_BACKEND_OPENGL_MOCK=ON ..
- name: build
run: cd test/build && cmake --build "."
- name: run test
run: cd test/build && ./bin/Debug/polyscope-test.exe --gtest_catch_exceptions=0 backend=openGL_mock
# windows shared builds: disabled for now
#build_shared:
#runs-on: windows-latest
#if: "! contains(toJSON(github.event.commits.*.message), '[ci skip]')"
#steps:
#- uses: actions/checkout@v1
#with:
#submodules: true
#- name: configure
#run: cd test && mkdir build && cd build && cmake -DBUILD_SHARED_LIBS=TRUE -DCMAKE_BUILD_TYPE=Debug -DPOLYSCOPE_BACKEND_OPENGL3_GLFW=ON -DPOLYSCOPE_BACKEND_OPENGL_MOCK=ON ..
#- name: build
#run: cd test/build && cmake --build "."
#- name: run test
#run: cd test/build && ./bin/Debug/polyscope-test.exe --gtest_catch_exceptions=0 backend=openGL_mock