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add per-element depth for meshes and point clouds #393

add per-element depth for meshes and point clouds

add per-element depth for meshes and point clouds #393

Workflow file for this run

name: macOS
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
runs-on: macos-latest
if: "! contains(toJSON(github.event.commits.*.message), '[ci skip]')"
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: configure
run: cd test && mkdir build && cd build && cmake -DCMAKE_BUILD_TYPE=Debug -DPOLYSCOPE_BACKEND_OPENGL3_GLFW=ON -DPOLYSCOPE_BACKEND_OPENGL_MOCK=ON ..
- name: build
run: cd test/build && make
- name: run test
run: cd test/build && ./bin/polyscope-test --gtest_catch_exceptions=0 backend=openGL_mock
build_shared:
runs-on: macos-latest
if: "! contains(toJSON(github.event.commits.*.message), '[ci skip]')"
steps:
- uses: actions/checkout@v1
with:
submodules: true
- name: configure
run: cd test && mkdir build && cd build && cmake -DBUILD_SHARED_LIBS=TRUE -DCMAKE_BUILD_TYPE=Debug -DPOLYSCOPE_BACKEND_OPENGL3_GLFW=ON -DPOLYSCOPE_BACKEND_OPENGL_MOCK=ON ..
- name: build
run: cd test/build && make
- name: run test
run: cd test/build && ./bin/polyscope-test --gtest_catch_exceptions=0 backend=openGL_mock