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nodrog1061 authored Oct 28, 2020
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# Marshall's ACE3 Tandem Jumping Mod

for a few months, I've been working on a tandem skydiving mod and today I'm proud to announce that ill be releasing this mod to steam workshop in the next few weeks I am working on the final touches to make this mod be able to move from the Alpha build to open it up for a public Beta. below is some media showcasing the mod and after that is a list of current and future features.


## Features:

- [x] ACE Compatibility from launch
- [x] BackpackOnChest by DerZade Compatibility from launch
- [x] Compatibility with most base and modded parachutes (primarily tested with base game steerable parachute)
- [x] Compatibility with both walking to deploy (I.e C-130 or C-17) but also from seated air vehicles (I.e Helicopters)
- [x] Item required to establish a tandem mode
- [x] Fully Multiplayer Compatible
- [ ] Clipping in and out sound effect
- [ ] Custom animations for the actual fall
- [ ] Custom animations for in-vehicle (Long Term)


Below I may or may not have put a small trailer that i quickly made as a showcase i do plan on doing a proper cinematic trailer for the mod in the future



### How to use the mod on the release:

1. go to an arsenal and get a tandem harness and parachute
### From land:

2. find a tandem buddy and use ace interact with them and attach them
3. then jump off an edge :))))

### From a Vehicle:

2. Jump in a passenger seat in an air vehicle both you and your tandem buddy need to be in a cargo seat
3. use ace interact on the buddy you want to jump with and select jump with tandem (or something like that)

### Required Mods:

* [ACE](https://steamcommunity.com/sharedfiles/filedetails/?id=463939057)
* [BackpackOnChest](https://steamcommunity.com/sharedfiles/filedetails/?id=820924072)
* [CBA_A3](https://steamcommunity.com/sharedfiles/filedetails/?id=450814997)

## Interacting with the mod (For Mod Makers)
The mod uses the usual system for calling scripts below is a list of the available scripts as of 28/10/2020 this can be found in the `config.cpp` file in all of the pbo's in this case `SM_tandem_jumping`

```C#
class CfgFunctions
{
class SM_tandem_jumping
{
class COMPONENT
{
file="\SM_tandem_jumping\functions";
class addonInit{postInit = 1;};
class canDetach{};
class groundDetach{};
class groundAttach{};
class tandemPara{postInit = 1;};
class canAttach{};
class hotFix{postInit = 1;};
class airEject{};
class canGroundAttach{};
class canAirEject{};
class freeFall{};
//class remoteFreeFall{};
class aiSp{};
};
};
};
```

along with all the scripts being placed like this, there is also a handy guide in each file referring to how to use the script and what it does an example is shown below
```
/*
* Author: Scott Marshall
* if the player starts tandem on ground the harness is removed and they
* are forced to walk the weapons are put away and backpacks are put on chest ai is diabled to stop problems then a wait is trigured untill the player is actually falling
*
* Arguments:
* player (object)
* target (object)
* via [_player,_target] call SM_tandem_jumping_fnc_groundAttach
*
* Return Value:
* none
*
*
* Public: Yes
*/
```

## Licence

<a rel="license" href="https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa" target="_blank" ><img src="https://data.bistudio.com/images/license/ADPL-SA.png" ><br>This work is licensed under the Arma and Dayz Public License Share Alike</a>

## Credit

* This work was tested and inspired by [Task Force Misfit](https://tf-misfit.co.uk)
* Code Sourcing [BapackOnChest Team](https://steamcommunity.com/sharedfiles/filedetails/?id=820924072)
* Code Sourcing [CBA_A3 Team](https://steamcommunity.com/sharedfiles/filedetails/?id=450814997)
* Code Sourcing [ACE Team](https://steamcommunity.com/sharedfiles/filedetails/?id=463939057)

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