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Hauler
The Hauler Zombie Worker can take items from one container to another location using task configuration.
As stated in this video [1] you can use items and block registry for air eg minecraft:air to make a chained config file without needing a start or end position and simply just have the zombie relay a position.
Relaying a position can be useful for times you want them to follow paths or if it has a tendency to get stuck you can make a relay point to help them pathfind around things. In some cases, Minecraft AI has trouble pathfinding around world terrain and might see a 3-block gap as a reasonable way to the destination but instead, it just got itself stuck. This is how normal AI works in Minecraft you can't expect much for something designed for chickens or pigs I guess.
Either way relaying can help with fixing this issue using more than one task config file.
The entity has a total of 34 slots ranging from 0 to 33. See the breakdown of slots below and how we make use of those slots.
Slots | Use |
---|---|
0-26 | General use inventory slots. Mainly used for carrying items. |
27 | Left-hand eg off-hand slot |
28 | Right-hand eg main-hand slot |
29 | Helmet armor slot |
30 | Chestplate armor slot |
31 | Leggings armor slot |
32 | Boots armor slot |
33 | Shield armor slot |
These entities have advanced mechanics, but not many MCreator mods have. Things such as auto-healing [2] difficulty-based attack damage [3], and of course dynamic armour values based on what armour the entity is wearing and how much armour [4].
We have a dedicated page for data for this entity on this page.