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NorthWestTrees edited this page May 9, 2023 · 2 revisions

Tasks

The Hauler Zombie Worker can take items from one container to another location using task configuration.

Relaying Tasks

As stated in this video [1] you can use items and block registry for air eg minecraft:air to make a chained config file without needing a start or end position and simply just have the zombie relay a position.

Using End Tasks To Fix AI Troubles

Relaying a position can be useful for times you want them to follow paths or if it has a tendency to get stuck you can make a relay point to help them pathfind around things. In some cases, Minecraft AI has trouble pathfinding around world terrain and might see a 3-block gap as a reasonable way to the destination but instead, it just got itself stuck. This is how normal AI works in Minecraft you can't expect much for something designed for chickens or pigs I guess.

Either way relaying can help with fixing this issue using more than one task config file.

Inventory

The entity has a total of 34 slots ranging from 0 to 33. See the breakdown of slots below and how we make use of those slots.

Slots Use
0-26 General use inventory slots. Mainly used for carrying items.
27 Left-hand eg off-hand slot
28 Right-hand eg main-hand slot
29 Helmet armor slot
30 Chestplate armor slot
31 Leggings armor slot
32 Boots armor slot
33 Shield armor slot

Mechanics

These entities have advanced mechanics, but not many MCreator mods have. Things such as auto-healing [2] difficulty-based attack damage [3], and of course dynamic armour values based on what armour the entity is wearing and how much armour [4].

Data

We have a dedicated page for data for this entity on this page.

References

  1. This YouTube video shows early mechanics for the entity
  2. More information about auto-healing can be found on this page.
  3. More information about attack damage can be found on this page.
  4. More information about armour mechanics can be found on this page .
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