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You open a game with letterboxes. You want to resize proportionally to the maximum fill area (scale to fit, with the black letterbox content not counting as content).
Menu > Options > Display > Setup custom scaler.
The UI does not allow you to make scale source image larger than the viewport (aka overscan).
Doing this manually by "hacking" the config file manually, doesn't work either.
With the OpenPandoras screen being 800x640 I tried the following:
g_scaler3 = 5 # Use custom scaler
g_scaler can be any of these 5 constants, as can be seen in menu.h
0 SCALE_1_1,
1 SCALE_2_2,
2 SCALE_4_3,
3 SCALE_4_3v2,
4 SCALE_FULLSCREEN,
5 SCALE_CUSTOM
When you use the custom scaler, you can define these 4 values:
g_layer_x , g_layer_y , g_layer_w , g_layer_h
To mimick the SCALE_4_3 values in a SCALE_CUSTOM setup, you'd use these:
g_layer_x = 50 # dec 80
g_layer_y = 0
g_layer_w = 280 # dec 640
g_layer_h = 1e0 # dec 480
Increase the source image height by twice the letterbox (on on top, on on bottom) of 40px, so by 80px (hex: 50):
g_layer_x = -28 # dec -40
g_layer_h = 230 # dec 560
→ Got totally ignored. It tries the closest maximum possible to your given values which is 4:3 display. One cannot scale above the viewport to cut off source image parts. Also not via cfg file hacking.
Proposal
In a first experimental minimal update pcsx allows overcan, if the user submits the metrics via .cfg file.
In its final update, the user can do this via menu > "Setup custom scaler".
This dialog has other usability issues too, which are fixed together, to make a useful new whole:
Environment
Reproduction
Scaler options in a game config file
When you use the custom scaler, you can define these 4 values:
Increase the source image height by twice the letterbox (on on top, on on bottom) of 40px, so by 80px (hex: 50):
→ Got totally ignored. It tries the closest maximum possible to your given values which is 4:3 display. One cannot scale above the viewport to cut off source image parts. Also not via cfg file hacking.
Proposal
Indicate overscan / underscan
The control scheme gets improved
Snapping
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