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A17 Update
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notfood committed May 25, 2017
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4 changes: 2 additions & 2 deletions About/About.xml
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<ModMetaData>
<name>Miniaturisation</name>
<author>notfood</author>
<url>https://ludeon.com/forums/index.php?topic=22093.0</url>
<targetVersion>0.16.0</targetVersion>
<url>https://ludeon.com/forums/index.php?topic=22763.0</url>
<targetVersion>0.17.0</targetVersion>
<description>
Shrink... everything!
</description>
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Binary file modified Assemblies/Miniaturisation.dll
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2 changes: 2 additions & 0 deletions Defs/MiniaturisationDefs/CoreExtra.xml
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<targetsDefNames>
<li>HydroponicsBasin</li>
<li>Cooler</li>
<li>GeothermalGenerator</li>
<li>SolarGenerator</li>
<li>WindTurbine</li>
<li>Sandbags</li>
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<li>PassiveCooler</li>
<li>DeepDrill</li>
<li>GroundPenetratingScanner</li>
<li>LongRangeMineralScanner</li>
</targetsDefNames>
</Miniaturisation.MiniaturisationDef>
</Defs>
18 changes: 8 additions & 10 deletions README.md
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# RimWorld-Miniaturisation

[![Version](https://img.shields.io/badge/Rimworld-A15-green.svg)]
(http://rimworldgame.com/)
[![License: CC BY-NC-SA 4.0](https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-blue.svg)]
(http://creativecommons.org/licenses/by-nc-sa/4.0/)
[![Version](https://img.shields.io/badge/Rimworld-A17-green.svg)](http://rimworldgame.com/)
[![License: CC BY-NC-SA 4.0](https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-blue.svg)](http://creativecommons.org/licenses/by-nc-sa/4.0/)

If it has a name, you can shrink it.

##Features
## Features
###Simple mod friendly miniaturisation
This mod introduces the MiniaturisationDef, it allows you or anyone to shrink any table, or not necessarily a table, as long as you have its defName.

###Mod support
### Mod support
Additionally, Miniaturisation currently supports the following mods:

- AdditionalLighting
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If you don't have the mod, the MiniaturisationDefs are ignored.

###Full miniaturisation control
### Full miniaturisation control
You can edit or contribute MiniaturisationDefs directly to the repository or you can make a new mod and load it after this one, your changes will override the ones included by default.

##F.A.Q.
###Can I install this on existing colonies?
## F.A.Q.
### Can I install this on existing colonies?
Yes, should be safe.
###License info
### License info
Assets are [CC-BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/4.0/)

Code is derivate from Ludeon Studio
2 changes: 1 addition & 1 deletion Source/Miniaturisation.csproj
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<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\RimWorld1279Linux_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\..\..\Steam\steamapps\common\RimWorld\RimWorldLinux_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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6 changes: 2 additions & 4 deletions Source/MiniaturisationDef.cs
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#if DEBUG
Log.Message ("> " + thing.defName);
#endif
CrossRefLoader.RegisterObjectWantsCrossRef (thing, thingDef_minifiedDef, "MinifiedFurniture");
}
DirectXmlCrossRefLoader.RegisterObjectWantsCrossRef (thing, thingDef_minifiedDef, "MinifiedFurniture");

// don't waste hashes
//base.PostLoad ();
}
}

}
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