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scheduler.cc
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scheduler.cc
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#include "scheduler.h"
#include "event.h"
#include <iostream>
#include <fstream>
using namespace std;
Event* Scheduler :: eventList_;
double Scheduler :: clock_;
Scheduler* Scheduler::instance_;
Scheduler :: Scheduler () {
eventList_ = 0;
}
double
Scheduler :: now () {
return clock_;
}
Scheduler&
Scheduler :: instance () {
return (*instance_);
}
void
Scheduler :: schedule (Event* e) {
addEvent (e);
}
void
Scheduler :: updateClock (double t) {
clock_ = t;
}
void
Scheduler :: initialize () {
clock_ = 0;
}
void
Scheduler :: addEvent (Event *e) {
Event *current;
Event *previous;
// add in an empty list
if (!eventList_) {
eventList_ = e;
e->next_ = 0;
return;
}
// add as a first element in a non-empty list
previous = eventList_;
if (e->expire () < eventList_->expire()) {
e->next_ = eventList_;
eventList_ = e;
return;
}
// add as an intermediate element
current = previous -> next_;
while (current != 0) {
if (e->expire() < current->expire ()) {
e->next_ = current;
previous->next_=e;
return;
} else {
current = current->next_;
previous = previous->next_;
}
}
// add as the last element
previous->next_ = e;
e->next_ = 0;
return;
}
Event*
Scheduler :: removeEvent () {
Event* temp;
temp = eventList_;
eventList_ = eventList_->next_;
return temp;
}
void
Scheduler :: cancel (Event *e) {
Event* current;
Event* previous;
previous = eventList_;
if (previous->eventType ()!= e->eventType ()) {
eventList_ = eventList_->next_;
return;
}
current = previous->next_;
while (current->next_!=0) {
if (current->eventType ()== e->eventType ()) {
previous->next_ = current->next_;
return;
} else {
previous = current;
current = current->next_;
}
}
}
void
Scheduler :: trigger () {
Event* temp;
temp = removeEvent ();
temp->handle ();
}
void
Scheduler :: run () {
Event * temp;
while (eventList_ != 0) {
temp = removeEvent ();
updateClock (temp->expire ());
temp->handle ();
}
}