Adjustable Kuwahara filter effect for Unreal Engine's post process component.
Caution
Should work in both Unreal Engine 4.X and, as far as I'm aware, 5.X (if not contact me).
- Download the files and paste them inside your UE project folder
- For example, let's say you have a UE project named
Kuwahara Filter
- Simply paste the downloaded
Content
andIntermediate
folders inside the folder namedKuwahara Filter
on your hard drive
- For example, let's say you have a UE project named
- You now have the base material as well as an instance of that material on which you can edit both the x and y radius of the filter
- To use them, create a
Post Process Volume
- Inside its settings navigate to
Rendering Features > Post Process Materials > Array
- Create a new element and select the kuwahara filter material instance
Note
If the effect of the filter isn't applied in the entire scene, remember to check Infinite Extent
in the post process' settings.