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Application

Platform abstraction for building graphics applications. (Windows only for now.)

Features

  • Window operations
    • Create/close window
    • Multiple windows support
    • Window input events
    • Borderless window option
    • Draw to window
  • I/O operations
    • Write to console
    • Open/create file
    • Read/write to file
  • Memory operations
    • Reserve/commit/decommit from virtual address space
    • Heap allocate/release
    • Memory arena support
  • Time operations
    • Local/system time
    • Sleep
    • Tick/frequency
    • Timer support
  • Threads
    • Create/suspend thread
    • Helper functions for waiting threads
  • Atomics
    • Primitive atomic operations (add, increase, exchange, compare-exchange etc.)
    • Acquire/release semantics
  • Logging
    • Wait-free logging support
    • 5 different log level
    • Log filter
    • Callback for logs
  • Graphics (D3D11)
    • Vertex shader
    • Pixel shader
    • Textures
    • Default pipeline for putting pixels to windows
    • Compile shaders

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OS layer/wrapper for building applications

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