Spooky first person adventure for Game Dev Field Guide Monthly Jam 21
programming - nuzcraft 3d models - Kenney Sounds - Kenney Music - Juhani Junkala
Initital prototyping has gone swimmingly. I have an environment, using 3d models from Kenney that's starting to take shape. I took some tips from Miziziziziz on making the ps1-ish style, and it's turning out pretty well.
I've not had the motivation to work on this the last few days. I don't know what the 'game' actually is, just these bits that I've cobbled together. I'm going to try to make a TODO list to see if that will help my motivation and spur some inspiration to put some finishing touches on it.
- hide cursor unless hovering over interactable object
- ability to screenshake
- fix up messages when picking up keys related to hiding the cursor
- add first batch of sounds
- door creak
- background 'music'
- pick up key sound
- unlock door sound
- door slam
- occassional creak
- bathroom decor
- tub
- shower
- toilet
- sinks
- lights
- hide front key in bathroom
- vignette
Yesterday was a mega success, both because of the TODO list and because I gave myself time to focus on the project. Not sure I'll get the time today, but I will put together the TODO list
- bedroom decor
- bed
- end tables
- wall lights
- dresser
- chair?
- lamp
- ceiling fan
- bookshelf
- adjust room sizes
- hide bedroom key in bedroom
- hallway decor
- washer/dryer?
- bookshelf?
- wall light?
- windows in bedroom
Sweet, let's try this again with the kitchen :)
- fridge
- stove
- sink
- countertops
- top cabinets
- undercabinet lighting
- kitchen lights
- dining table
- chairs
- light fixture
- pizza
- drinks
Let's move onto the living room, and use this to finish v1.0
-
tv stand
-
tv
-
end table w/ soda on it
-
pizza and soda on coffee table
-
windows on walls
-
floor lamp
-
place bathroom door key
-
place player in starting position
-
name for game
-
title screen
-
controls
-
ability to quit/restart
-
win screen
v1.0 and v1.1 have been released. People are playing this game for some reason 😆 Now it's time to add some more spooky stuff.
- lift and spin miscellaneous objects (pizza, soda cans) - put these on a random timer
- shift bedroom - move furniture to a different wall
- add scraping sound
- add trigger
- shift living room - move furniture to a new location
- add scraping sound
- add trigger
- create function to make lights flicker on and off quickly
- somewhat randomly flicker some lights
- something steals the a key to a locked door
- screenshake
- oof sound
- animate vignette to red then back to black
- key is placed somewhere else in house
- message to say which key was lost
- set up spawn points for keys
- set up replacement key scenes
- set up code to 'randomly' interrupt the player
- model to jump scare the player?
- vignette turns blue
- 'brr it's cold' pops up
- happens randomly?