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multiply-defined allocMemAndBindObject #5
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The code sample only builds in 64-bit, which is annoying because CMAKE defaults to enforcing 32-bit on it. The culprit is this line in vulkan.h: ` ` The solution is to switch to 64-bit - this might involve defining _WIN64 in VS2015. The code sample won't compile in 32-bit Win32 anyway because of a missing __stdcall on line 466 of NVK.cpp. |
Ah, understood thanks so much! In that case we can close this issue if you'd like. (Maybe the |
I'm not a developer! I just came across your bug report trying to solve the same problem, and thought I'd share the solution. It's still a bug, imo, because it won't compile in Win32. |
Won't build with VS2015 because of this error:
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