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common.h
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common.h
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/*
* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef _COMMON_H_
#define _COMMON_H_
/////////////////////////////////////////////////
#define DSET_SCENE 0
#define DSET_SCENE_UBO_VIEW 0
#define VERTEX_POS 0
#define VERTEX_NORMAL 1
#define VERTEX_TEX 2
#ifdef __cplusplus
namespace glsl {
using namespace glm;
#endif
struct ViewData {
mat4 viewProjMatrix;
mat4 viewProjMatrixI;
mat4 viewMatrix;
mat4 viewMatrixIT;
vec4 viewPos;
vec4 viewDir;
ivec2 viewport;
vec2 viewportf;
};
#ifdef __cplusplus
}
#endif
#endif