-
VIL_CREATE_WINDOW={0, 1}
, whether to create a separate window with the vil gui
-
VIL_HOOK_OVERLAY={0, 1}
whether to hook the window input and render
the overlay directly into the backbuffer, on top of the application.
This mode is experimental, unstable and has problems. Also not supported
on all platforms. Your mileage may vary.
-
VIL_WRAP={0, 1}
whether to enable object wrapping in general.
If set to 0, will disable object wrapping for all handle types.
This has an impact on performance (mainly for multi-threaded applications)
but increases the chance that vil works with extensions it does not
explicitly support.
-
VIL_WRAP_{HandleType}={0, 1}
more fine-granular handle wrapping
configuration for each handle type. Can be used to minimize performance impact
for non-wrapped handles that an application needs.
Only has an effect for handle types that have support for wrapping in vil
in the first place. For instance,
VIL_WRAP_COMMAND_BUFFER
VIL_WRAP_DESCRIPTOR_SET
VIL_WRAP_IMAGE_VIEW
VIL_WRAP_BUFFER
-
VIL_TIMELINE_SEMAPHORES={0, 1}
whether to use timeline semaphores, if available.
Using them can increase performance. In the past, it was still useful to
be able to to disable them, e.g. for bugs in driver or validation layer.
-
VIL_TRANSFORM_FEEDBACK={0, 1}
whether vil should use transform feedback,
if available. Could cause problems in some cases but without this, viewing
the data coming out of vertex shaders won't be available.
-
VIL_BLUR={0, 1}
whether to enable the blur for the overlay
-
VIL_UI_SCALE={0, 1}
global scale for the UI, e.g. for high-dpi displays
or screen sharing
-
VIL_DEBUG={0, 1}
will show additional
information in the UI. Currently enabled by default.
-
VIL_BUMP_API_VERSION={0, 1}
whether we try inside the layer to bump up
the instance version on creation (to enable features the layer can
make use of). Enabled by default.
-
VIL_BREAK_ON_ERROR={0, 1}
if set to true, will DebugBreak() on windows
and raise(SIGTRAP) otherwise when an internal error is encountered.
Note that internal logs/asserts are disabled in release builds.
-
VIL_DLG_HANDLER={0, 1}
if set to true, will install a dlg handler
(for logs and debug asserts), outputting all internal log/asserts
and counting the number of warnings errors. On windows, will allocate
a console window to output to.
Note that internal logs/asserts are disabled in release builds.
-
VIL_WINDOW_MIN_FRAME_TIME=<time in ms>
when a window was created
via VIL_CREATE_WINDOW
, will throttle its framerate (if needed) to make
sure the framerate isn't too high. Rendering the vil UI locks mutexes
and a high debug UI framerate might slow down your application.
(Less important now that most critical sections in UI rendering are short)