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Add prototype for shader capture debugging #16

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@nyorain nyorain commented Dec 16, 2024

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nyorain added 15 commits January 3, 2025 10:15
- Add arcball cam control
- Add solid triangle shading
- Do first groundwork for vertex shader debugging
- Also cleanup workstack todos
We now let glslangValidator generate code for vulkan1.1
so we get the StorageBuffer storage class instead of uniform
for storage buffers.
And we enable 8-/16- bit storage types since we use them
for indirect vertex copying.
Factor out (disable for now) CPU shader emulation.
Switch all code to the subproject spirv-cross version.
Shader debugging now works for vertex/fragment shaders, too.
The base for ray tracing shaders is in place as well.
This now just requires shader table patching.
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