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Merge pull request #169 from oakmound/feature/inputviz
debugtools/inputviz: add package
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Original file line number | Diff line number | Diff line change |
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package inputviz | ||
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import ( | ||
"bytes" | ||
_ "embed" | ||
"image" | ||
"image/color" | ||
"image/png" | ||
"math" | ||
"time" | ||
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"github.com/oakmound/oak/v3/alg/floatgeom" | ||
"github.com/oakmound/oak/v3/dlog" | ||
"github.com/oakmound/oak/v3/event" | ||
"github.com/oakmound/oak/v3/joystick" | ||
"github.com/oakmound/oak/v3/key" | ||
"github.com/oakmound/oak/v3/render" | ||
"github.com/oakmound/oak/v3/render/mod" | ||
"github.com/oakmound/oak/v3/scene" | ||
) | ||
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//go:embed controllerOutline.png | ||
var controllerOutline []byte | ||
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var pngOutline image.Image | ||
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func init() { | ||
var err error | ||
pngOutline, err = png.Decode(bytes.NewBuffer(controllerOutline)) | ||
if err != nil { | ||
dlog.Error("failed to decode background data: %w", err) | ||
} | ||
} | ||
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// Joystick visualizes the inputs sent to a controller | ||
type Joystick struct { | ||
// Rect is the rect this joystick should be drawn to. | ||
// Defaults to (0,0)->(320,240) | ||
Rect floatgeom.Rect2 | ||
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// StickDeadzone is the lowest value of stick movements that should | ||
// be rendered. | ||
StickDeadzone int16 | ||
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// BaseLayer is the base layer to render the resulting renderables to | ||
// if -1, it will render only to the layer provided to RenderAndListen. | ||
BaseLayer int | ||
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ctx *scene.Context | ||
event.CID | ||
joy *joystick.Joystick | ||
rs map[string]render.Modifiable | ||
lastState *joystick.State | ||
triggerY float64 | ||
lStickCenter floatgeom.Point2 | ||
rStickCenter floatgeom.Point2 | ||
cancel func() | ||
} | ||
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func (j *Joystick) Init() event.CID { | ||
j.CID = j.ctx.CallerMap.NextID(j) | ||
return j.CID | ||
} | ||
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func (j *Joystick) RenderAndListen(ctx *scene.Context, joy *joystick.Joystick, layer int) error { | ||
bounds := pngOutline.Bounds() | ||
rgba := image.NewRGBA(bounds) | ||
for x := 0; x < bounds.Max.X; x++ { | ||
for y := 0; y < bounds.Max.Y; y++ { | ||
rgba.Set(x, y, color.RGBAModel.Convert(pngOutline.At(x, y))) | ||
} | ||
} | ||
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outline := render.NewSprite(0, 0, rgba) | ||
j.joy = joy | ||
j.rs = make(map[string]render.Modifiable) | ||
j.lastState = &joystick.State{} | ||
j.ctx = ctx | ||
j.Init() | ||
j.rs["Outline"] = outline | ||
j.rs["LtStick"] = render.NewCircle(color.RGBA{255, 255, 255, 255}, 15, 12) | ||
j.rs["RtStick"] = render.NewCircle(color.RGBA{255, 255, 255, 255}, 15, 12) | ||
j.rs[string(joystick.InputUp)] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["Down"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["Left"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["Right"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["Back"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["Start"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["X"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["Y"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["A"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["B"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["LeftShoulder"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
j.rs["RightShoulder"] = render.NewReverting(render.NewColorBox(10, 10, color.RGBA{255, 255, 255, 255})) | ||
// Draw the triggers behind the outline to simulate pressing down | ||
j.rs["LtTrigger"] = render.NewColorBox(40, 30, color.RGBA{255, 255, 255, 255}) | ||
j.rs["RtTrigger"] = render.NewColorBox(40, 30, color.RGBA{255, 255, 255, 255}) | ||
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var offsets = map[string]floatgeom.Point2{ | ||
"Outline": {0, 0}, | ||
"LtStick": {50, 75}, | ||
"RtStick": {210, 115}, | ||
"Up": {90, 115}, | ||
"Left": {80, 125}, | ||
"Right": {100, 125}, | ||
"Down": {90, 135}, | ||
"Back": {130, 85}, | ||
"Start": {190, 85}, | ||
"X": {240, 85}, | ||
"Y": {250, 75}, | ||
"A": {250, 95}, | ||
"B": {260, 85}, | ||
"LeftShoulder": {60, 40}, | ||
"RightShoulder": {260, 40}, | ||
"LtTrigger": {40, 6}, | ||
"RtTrigger": {240, 6}, | ||
} | ||
const defaultW = 320 | ||
const defaultH = 240 | ||
if j.Rect == (floatgeom.Rect2{}) { | ||
j.Rect = floatgeom.Rect2{ | ||
Max: floatgeom.Point2{defaultW, defaultH}, | ||
} | ||
} else { | ||
// adjust all offsets | ||
for k, v := range offsets { | ||
offsets[k] = floatgeom.Point2{ | ||
v.X() * (j.Rect.W() / defaultW), | ||
v.Y() * (j.Rect.H() / defaultH), | ||
} | ||
} | ||
} | ||
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for k, r := range j.rs { | ||
offset := offsets[k] | ||
r.SetPos(offset.X(), offset.Y()) | ||
r.ShiftX(j.Rect.Min.X()) | ||
r.ShiftY(j.Rect.Min.Y()) | ||
var l int | ||
if k == "LtTrigger" || k == "RtTrigger" { | ||
l = layer | ||
j.triggerY = r.Y() | ||
} else if k == "Outline" { | ||
l = layer + 1 | ||
} else { | ||
l = layer + 2 | ||
} | ||
if j.BaseLayer == -1 { | ||
ctx.DrawStack.Draw(r, l) | ||
} else { | ||
ctx.DrawStack.Draw(r, j.BaseLayer, l) | ||
} | ||
} | ||
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j.lStickCenter = floatgeom.Point2{j.rs["LtStick"].X(), j.rs["LtStick"].Y()} | ||
j.rStickCenter = floatgeom.Point2{j.rs["RtStick"].X(), j.rs["RtStick"].Y()} | ||
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opts := &joystick.ListenOptions{ | ||
JoystickChanges: true, | ||
StickChanges: true, | ||
StickDeadzoneLX: j.StickDeadzone, | ||
StickDeadzoneLY: j.StickDeadzone, | ||
StickDeadzoneRX: j.StickDeadzone, | ||
StickDeadzoneRY: j.StickDeadzone, | ||
} | ||
j.cancel = joy.Listen(opts) | ||
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bts := []joystick.Input{ | ||
joystick.InputA, | ||
joystick.InputB, | ||
joystick.InputX, | ||
joystick.InputY, | ||
joystick.InputUp, | ||
joystick.InputDown, | ||
joystick.InputLeft, | ||
joystick.InputRight, | ||
joystick.InputBack, | ||
joystick.InputStart, | ||
joystick.InputLeftShoulder, | ||
joystick.InputRightShoulder, | ||
} | ||
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j.CheckedIDBind(joystick.Disconnected, func(rend *Joystick, _ uint32) { | ||
j.Destroy() | ||
}) | ||
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j.CheckedBind(key.Down+key.Spacebar, func(rend *Joystick, st *joystick.State) { | ||
j.joy.Vibrate(math.MaxUint16, math.MaxUint16) | ||
go func() { | ||
time.Sleep(1 * time.Second) | ||
j.joy.Vibrate(0, 0) | ||
}() | ||
}) | ||
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j.CheckedBind(joystick.Change, func(rend *Joystick, st *joystick.State) { | ||
for _, inputB := range bts { | ||
b := string(inputB) | ||
r := j.rs[b] | ||
if st.Buttons[b] && !j.lastState.Buttons[b] { | ||
r.Filter(mod.Brighten(-40)) | ||
} else if !st.Buttons[b] && j.lastState.Buttons[b] { | ||
r.(*render.Reverting).Revert(1) | ||
} | ||
} | ||
j.lastState = st | ||
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tgr := "LtTrigger" | ||
x := j.rs[tgr].X() | ||
j.rs[tgr].SetPos(x, j.triggerY+float64(st.TriggerL/16)) | ||
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tgr = "RtTrigger" | ||
x = j.rs[tgr].X() | ||
j.rs[tgr].SetPos(x, j.triggerY+float64(st.TriggerR/16)) | ||
}) | ||
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j.CheckedBind(joystick.LtStickChange, func(rend *Joystick, st *joystick.State) { | ||
pos := j.lStickCenter | ||
pos = pos.Add(floatgeom.Point2{ | ||
float64(st.StickLX / 2048), | ||
-float64(st.StickLY / 2048), | ||
}) | ||
j.rs["LtStick"].SetPos(pos.X(), pos.Y()) | ||
}) | ||
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j.CheckedBind(joystick.RtStickChange, func(rend *Joystick, st *joystick.State) { | ||
pos := j.rStickCenter | ||
pos = pos.Add(floatgeom.Point2{ | ||
float64(st.StickRX / 2048), | ||
-float64(st.StickRY / 2048), | ||
}) | ||
j.rs["RtStick"].SetPos(pos.X(), pos.Y()) | ||
}) | ||
return nil | ||
} | ||
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func (j *Joystick) CheckedIDBind(ev string, f func(*Joystick, uint32)) { | ||
j.Bind(ev, func(id event.CID, jid interface{}) int { | ||
joy, ok := event.GetEntity(id).(*Joystick) | ||
if !ok { | ||
return 0 | ||
} | ||
n, ok := jid.(uint32) | ||
if !ok { | ||
return 0 | ||
} | ||
f(joy, n) | ||
return 0 | ||
}) | ||
} | ||
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func (j *Joystick) CheckedBind(ev string, f func(*Joystick, *joystick.State)) { | ||
j.Bind(ev, func(id event.CID, state interface{}) int { | ||
joy, ok := event.GetEntity(id).(*Joystick) | ||
if !ok { | ||
return 0 | ||
} | ||
st, ok := state.(*joystick.State) | ||
if !ok { | ||
return 0 | ||
} | ||
f(joy, st) | ||
return 0 | ||
}) | ||
} | ||
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func (j *Joystick) Destroy() { | ||
j.UnbindAll() | ||
for _, r := range j.rs { | ||
r.Undraw() | ||
} | ||
j.cancel() | ||
} |
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