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package main | ||
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||
import ( | ||
"fmt" | ||
"image/color" | ||
"math/rand" | ||
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||
"github.com/oakmound/oak/v4" | ||
"github.com/oakmound/oak/v4/alg/floatgeom" | ||
"github.com/oakmound/oak/v4/alg/intgeom" | ||
"github.com/oakmound/oak/v4/collision" | ||
"github.com/oakmound/oak/v4/entities" | ||
"github.com/oakmound/oak/v4/event" | ||
"github.com/oakmound/oak/v4/key" | ||
"github.com/oakmound/oak/v4/render" | ||
"github.com/oakmound/oak/v4/scene" | ||
) | ||
|
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// Rooms exercises shifting the camera in a zelda-esque fashion, | ||
// moving the camera to center on even-sized rooms arranged in a grid | ||
// once the player enters them. | ||
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func isOffScreen(ctx *scene.Context, char *entities.Entity) (intgeom.Dir2, bool) { | ||
x := int(char.X()) | ||
y := int(char.Y()) | ||
if x > ctx.Window.Viewport().X()+ctx.Window.Bounds().X() { | ||
return intgeom.Right, true | ||
} | ||
if y > ctx.Window.Viewport().Y()+ctx.Window.Bounds().Y() { | ||
return intgeom.Down, true | ||
} | ||
if int(char.Right()) < ctx.Window.Viewport().X() { | ||
return intgeom.Left, true | ||
} | ||
if int(char.Bottom()) < ctx.Window.Viewport().Y() { | ||
return intgeom.Up, true | ||
} | ||
return intgeom.Dir2{}, false | ||
} | ||
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const ( | ||
transitionFrameCount = 25 | ||
) | ||
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const ( | ||
LabelPlayer collision.Label = iota | ||
LabelWall | ||
LabelBox | ||
LabelLock | ||
LabelKey | ||
LabelPot | ||
LabelTreasure | ||
LabelEnemy | ||
) | ||
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func main() { | ||
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oak.AddScene("rooms", scene.Scene{Start: func(ctx *scene.Context) { | ||
char := entities.New(ctx, | ||
entities.WithRect(floatgeom.NewRect2WH(200, 200, 50, 50)), | ||
entities.WithColor(color.RGBA{255, 255, 255, 255}), | ||
entities.WithSpeed(floatgeom.Point2{5, 5}), | ||
entities.WithDrawLayers([]int{1, 2}), | ||
) | ||
var transitioning bool | ||
var totalTransitionDelta intgeom.Point2 | ||
var transitionDelta intgeom.Point2 | ||
event.Bind(ctx, event.Enter, char, func(c *entities.Entity, ev event.EnterPayload) event.Response { | ||
if !transitioning { | ||
dir, ok := isOffScreen(ctx, char) | ||
if ok { | ||
transitioning = true | ||
totalTransitionDelta = ctx.Window.Bounds().Mul(intgeom.Point2{dir.X(), dir.Y()}) | ||
transitionDelta = totalTransitionDelta.DivConst(transitionFrameCount) | ||
} | ||
} | ||
if transitioning { | ||
// disable movement | ||
// move camera one size towards the player | ||
if totalTransitionDelta.X() != 0 || totalTransitionDelta.Y() != 0 { | ||
oak.ShiftViewport(transitionDelta) | ||
totalTransitionDelta = totalTransitionDelta.Sub(transitionDelta) | ||
} else { | ||
transitioning = false | ||
} | ||
} else { | ||
char.Delta = floatgeom.Point2{} | ||
if ctx.IsDown(key.W) { | ||
char.Delta[1] -= char.Speed[1] | ||
} | ||
if ctx.IsDown(key.S) { | ||
char.Delta[1] += char.Speed[1] | ||
} | ||
if ctx.IsDown(key.A) { | ||
char.Delta[0] -= char.Speed[0] | ||
} | ||
if ctx.IsDown(key.D) { | ||
char.Delta[0] += char.Speed[0] | ||
} | ||
char.Rect = char.Rect.Shift(char.Delta) | ||
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char.Tree.UpdateSpace( | ||
char.X(), char.Y(), char.W(), char.H(), char.Space, | ||
) | ||
hitWall := false | ||
hits := char.Tree.Hits(char.Space) | ||
for _, h := range hits { | ||
fmt.Println("hit label", h.Label) | ||
switch h.Label { | ||
case LabelWall: | ||
if hitWall { | ||
continue | ||
} | ||
hitWall = true | ||
char.Delta = char.Delta.MulConst(-1) | ||
char.Rect = char.Rect.Shift(char.Delta) | ||
char.Tree.UpdateSpace( | ||
char.X(), char.Y(), char.W(), char.H(), char.Space, | ||
) | ||
} | ||
} | ||
char.Renderable.SetPos(char.X(), char.Y()) | ||
} | ||
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return 0 | ||
}) | ||
const tileWidth = 50 | ||
const tileHeight = 50 | ||
tileDims := entities.WithDimensions(floatgeom.Point2{tileWidth, tileHeight}) | ||
x := 0.0 | ||
y := float64(-tileHeight) // to accommodate for initial newline | ||
for _, rn := range board { | ||
if rn == '\n' { | ||
x = 0 | ||
y += tileHeight | ||
continue | ||
} | ||
commonOpts := entities.And( | ||
tileDims, | ||
entities.WithPosition(floatgeom.Point2{x, y}), | ||
entities.WithDrawLayers([]int{1}), | ||
) | ||
switch Tile(rn) { | ||
case Wall: | ||
entities.New(ctx, commonOpts, | ||
entities.WithColor(color.RGBA{50, 50, 50, 255}), | ||
entities.WithLabel(LabelWall), | ||
) | ||
x += tileWidth | ||
continue | ||
case Box: | ||
entities.New(ctx, commonOpts, | ||
tileDims, | ||
entities.WithColor(color.RGBA{150, 150, 20, 255}), | ||
entities.WithLabel(LabelBox), | ||
) | ||
// TODO | ||
case Player: | ||
fmt.Println("placing character at", x, y) | ||
char.SetPos(floatgeom.Point2{x, y}) | ||
case Pot: | ||
entities.New(ctx, commonOpts, | ||
tileDims, | ||
entities.WithColor(color.RGBA{100, 100, 100, 255}), | ||
entities.WithLabel(LabelTreasure), | ||
) | ||
// TODO | ||
case Enemy: | ||
// TODO | ||
case Treasure: | ||
entities.New(ctx, commonOpts, | ||
tileDims, | ||
entities.WithColor(color.RGBA{255, 255, 0, 255}), | ||
entities.WithLabel(LabelTreasure), | ||
) | ||
case Lock: | ||
entities.New(ctx, commonOpts, | ||
tileDims, | ||
entities.WithColor(color.RGBA{200, 150, 0, 255}), | ||
entities.WithLabel(LabelLock), | ||
) | ||
case Key: | ||
entities.New(ctx, commonOpts, | ||
tileDims, | ||
entities.WithColor(color.RGBA{50, 50, 200, 255}), | ||
entities.WithLabel(LabelKey), | ||
) | ||
case Empty: | ||
} | ||
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// ground beneath moving objects | ||
r := uint8(rand.Intn(20) + 40) | ||
g := uint8(rand.Intn(80) + 60) | ||
b := uint8(rand.Intn(10) + 30) | ||
cb := render.NewColorBoxR(tileWidth, tileHeight, color.RGBA{r, g, b, 255}) | ||
cb.SetPos(float64(x), float64(y)) | ||
render.Draw(cb, 0) | ||
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x += tileWidth | ||
} | ||
}}) | ||
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oak.Init("rooms", func(c oak.Config) (oak.Config, error) { | ||
c.Screen.Width = 650 | ||
c.Screen.Height = 500 | ||
return c, nil | ||
}) | ||
} | ||
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type Tile rune | ||
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const ( | ||
Wall Tile = 'W' | ||
Empty Tile = ' ' | ||
Box Tile = 'B' | ||
Enemy Tile = 'E' | ||
Player Tile = 'C' | ||
Pot Tile = 'P' | ||
Lock Tile = 'L' | ||
Key Tile = 'K' | ||
Treasure Tile = 'T' | ||
) | ||
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const board = ` | ||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | ||
W WW WW W | ||
W C WW WW W | ||
W WW WWW W | ||
W LLL T W | ||
W WWW W | ||
W WW WW W | ||
W WW WW W | ||
W WW P WWWWWWWWWWWWWW | ||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW W | ||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WW B W | ||
W WW WW BKB W | ||
W WW WW E B W | ||
W WWWWWWWWWWW WW E WW W | ||
W WW WW WW E W | ||
W WW WW W | ||
W WW WW W | ||
W WW W | ||
W WW W | ||
WWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | ||
WWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | ||
W B B P WW W | ||
W P BB WW K W | ||
W B B K WW E W | ||
W BB P WW W | ||
W WWWWWWWWWWWWWWWWWWWWWWWWWWWW W | ||
W B E W | ||
W E P E W | ||
W B W | ||
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | ||
` |