Full Changelog: release...plus
- Fixed a major memory leak, where hyper models were not unloaded on stage exit.
- Adds Trip as the 45th character. Assets are placeholder, but code is complete.
- New boss: Mecha Sonic MK 1 (Robo-Sonic).
- Can be accessed by adding
bossrobo
to a boss mission's stage.xml or placing in the Debug Mode Object Placer.
- Can be accessed by adding
- Ultra Water from R7 returns as Water Quality
slidemesh
from pre-release versions of R8 re-added- Use
dir
to determine direction.
- Use
- Bloom effect is now toggle-able in options.
- Depth of Field option adjusted.
- Sonic Boom returns as Sonic's skill 3 (from R5)
- Insta-Shield returns as Sonic's air skill 3 (from R5)
- Mod slots increased from 26 to 165
- Power types can carry monitors and boxes (Experimental)
- Missing correct positions and collision bugs are present.
Release 9 assets are excluded from binary. To get the full download, go here.