From 8ef2305984da70f7d159e3ccaa4eed4a534cd7ea Mon Sep 17 00:00:00 2001 From: Muzhen Gaming <61100393+XInTheDark@users.noreply.github.com> Date: Sun, 12 May 2024 17:49:30 +0800 Subject: [PATCH] Tuned v2: 111k games Bench: 1508337 --- src/search.cpp | 84 +++++++++++++++++++++++++------------------------- 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index 4572ffc900d..f9283ed4202 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -59,9 +59,9 @@ static constexpr double EvalLevel[10] = {0.981, 0.956, 0.895, 0.949, 0.913, // Futility margin Value futility_margin(Depth d, bool noTtCutNode, bool improving, bool oppWorsening) { - Value futilityMult = 126 - 46 * noTtCutNode; - Value improvingDeduction = 58 * improving * futilityMult / 32; - Value worseningDeduction = (323 + 52 * improving) * oppWorsening * futilityMult / 1024; + Value futilityMult = 131 - 48 * noTtCutNode; + Value improvingDeduction = 57 * improving * futilityMult / 32; + Value worseningDeduction = (309 + 52 * improving) * oppWorsening * futilityMult / 1024; return futilityMult * d - improvingDeduction - worseningDeduction; } @@ -73,15 +73,15 @@ constexpr int futility_move_count(bool improving, Depth depth) { // Add correctionHistory value to raw staticEval and guarantee evaluation does not hit the tablebase range Value to_corrected_static_eval(Value v, const Worker& w, const Position& pos) { auto cv = w.correctionHistory[pos.side_to_move()][pawn_structure_index(pos)]; - v += cv * std::abs(cv) / 7350; + v += cv * std::abs(cv) / 7179; return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); } // History and stats update bonus, based on depth -int stat_bonus(Depth d) { return std::clamp(208 * d - 297, 16, 1406); } +int stat_bonus(Depth d) { return std::clamp(200 * d - 280, 16, 1495); } // History and stats update malus, based on depth -int stat_malus(Depth d) { return (d < 4 ? 520 * d - 312 : 1479); } +int stat_malus(Depth d) { return (d < 4 ? 586 * d - 284 : 1639); } // Add a small random component to draw evaluations to avoid 3-fold blindness Value value_draw(size_t nodes) { return VALUE_DRAW - 1 + Value(nodes & 0x2); } @@ -310,12 +310,12 @@ void Search::Worker::iterative_deepening() { // Reset aspiration window starting size Value avg = rootMoves[pvIdx].averageScore; - delta = 10 + avg * avg / 9530; + delta = 10 + avg * avg / 9474; alpha = std::max(avg - delta, -VALUE_INFINITE); beta = std::min(avg + delta, VALUE_INFINITE); // Adjust optimism based on root move's averageScore (~4 Elo) - optimism[us] = 119 * avg / (std::abs(avg) + 88); + optimism[us] = 117 * avg / (std::abs(avg) + 88); optimism[~us] = -optimism[us]; // Start with a small aspiration window and, in the case of a fail @@ -502,10 +502,10 @@ void Search::Worker::clear() { for (StatsType c : {NoCaptures, Captures}) for (auto& to : continuationHistory[inCheck][c]) for (auto& h : to) - h->fill(-60); + h->fill(-62); for (size_t i = 1; i < reductions.size(); ++i) - reductions[i] = int((18.93 + std::log(size_t(options["Threads"])) / 2) * std::log(i)); + reductions[i] = int((21.19 + std::log(size_t(options["Threads"])) / 2) * std::log(i)); refreshTable.clear(networks); } @@ -738,7 +738,7 @@ Value Search::Worker::search( // Use static evaluation difference to improve quiet move ordering (~9 Elo) if (((ss - 1)->currentMove).is_ok() && !(ss - 1)->inCheck && !priorCapture) { - int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1796, 1526); + int bonus = std::clamp(-12 * int((ss - 1)->staticEval + ss->staticEval), -1749, 1602); bonus = bonus > 0 ? 2 * bonus : bonus / 2; thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] << bonus; if (type_of(pos.piece_on(prevSq)) != PAWN && ((ss - 1)->currentMove).type_of() != PROMOTION) @@ -761,7 +761,7 @@ Value Search::Worker::search( // If eval is really low check with qsearch if it can exceed alpha, if it can't, // return a fail low. // Adjust razor margin according to cutoffCnt. (~1 Elo) - if (eval < alpha - 433 - (302 - 141 * ((ss + 1)->cutoffCnt > 3)) * depth * depth) + if (eval < alpha - 473 - (308 - 138 * ((ss + 1)->cutoffCnt > 3)) * depth * depth) { value = qsearch(pos, ss, alpha - 1, alpha); if (value < alpha) @@ -772,21 +772,21 @@ Value Search::Worker::search( // The depth condition is important for mate finding. if (!ss->ttPv && depth < 11 && eval - futility_margin(depth, cutNode && !ss->ttHit, improving, opponentWorsening) - - (ss - 1)->statScore / 254 + - (ss - 1)->statScore / 258 >= beta && eval >= beta && eval < VALUE_TB_WIN_IN_MAX_PLY && (!ttMove || ttCapture)) return beta > VALUE_TB_LOSS_IN_MAX_PLY ? (eval + beta) / 2 : eval; // Step 9. Null move search with verification search (~35 Elo) - if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 16993 - && eval >= beta && ss->staticEval >= beta - 19 * depth + 326 && !excludedMove + if (!PvNode && (ss - 1)->currentMove != Move::null() && (ss - 1)->statScore < 16079 + && eval >= beta && ss->staticEval >= beta - 21 * depth + 324 && !excludedMove && pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly && beta > VALUE_TB_LOSS_IN_MAX_PLY) { assert(eval - beta >= 0); // Null move dynamic reduction based on depth and eval - Depth R = std::min(int(eval - beta) / 134, 6) + depth / 3 + 4; + Depth R = std::min(int(eval - beta) / 144, 6) + depth / 3 + 4; ss->currentMove = Move::null(); ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0]; @@ -834,7 +834,7 @@ Value Search::Worker::search( // Step 11. ProbCut (~10 Elo) // If we have a good enough capture (or queen promotion) and a reduced search returns a value // much above beta, we can (almost) safely prune the previous move. - probCutBeta = beta + 159 - 66 * improving; + probCutBeta = beta + 177 - 65 * improving; if ( !PvNode && depth > 3 && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY @@ -890,7 +890,7 @@ Value Search::Worker::search( moves_loop: // When in check, search starts here // Step 12. A small Probcut idea, when we are in check (~4 Elo) - probCutBeta = beta + 420; + probCutBeta = beta + 428; if (ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 4 && ttValue >= probCutBeta && std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && std::abs(beta) < VALUE_TB_WIN_IN_MAX_PLY) @@ -974,15 +974,15 @@ Value Search::Worker::search( // Futility pruning for captures (~2 Elo) if (!givesCheck && lmrDepth < 7 && !ss->inCheck) { - Value futilityValue = ss->staticEval + 295 + 280 * lmrDepth + Value futilityValue = ss->staticEval + 305 + 272 * lmrDepth + PieceValue[capturedPiece] + captHist / 7; if (futilityValue <= alpha) continue; } // SEE based pruning for captures and checks (~11 Elo) - int seeHist = std::clamp(captHist / 32, -197 * depth, 196 * depth); - if (!pos.see_ge(move, -186 * depth - seeHist)) + int seeHist = std::clamp(captHist / 32, -185 * depth, 182 * depth); + if (!pos.see_ge(move, -176 * depth - seeHist)) continue; } else @@ -993,18 +993,18 @@ Value Search::Worker::search( + thisThread->pawnHistory[pawn_structure_index(pos)][movedPiece][move.to_sq()]; // Continuation history based pruning (~2 Elo) - if (lmrDepth < 6 && history < -4081 * depth) + if (lmrDepth < 6 && history < -4360 * depth) continue; history += 2 * thisThread->mainHistory[us][move.from_to()]; - lmrDepth += history / 4768; + lmrDepth += history / 4507; Value futilityValue = - ss->staticEval + (bestValue < ss->staticEval - 52 ? 134 : 54) + 142 * lmrDepth; + ss->staticEval + (bestValue < ss->staticEval - 54 ? 142 : 55) + 132 * lmrDepth; // Futility pruning: parent node (~13 Elo) - if (!ss->inCheck && lmrDepth < 13 && futilityValue <= alpha) + if (!ss->inCheck && lmrDepth < 11 && futilityValue <= alpha) { if (bestValue <= futilityValue && std::abs(bestValue) < VALUE_TB_WIN_IN_MAX_PLY && futilityValue < VALUE_TB_WIN_IN_MAX_PLY) @@ -1015,7 +1015,7 @@ Value Search::Worker::search( lmrDepth = std::max(lmrDepth, 0); // Prune moves with negative SEE (~4 Elo) - if (!pos.see_ge(move, -28 * lmrDepth * lmrDepth)) + if (!pos.see_ge(move, -27 * lmrDepth * lmrDepth)) continue; } } @@ -1035,11 +1035,11 @@ Value Search::Worker::search( // so changing them requires tests at these types of time controls. // Recursive singular search is avoided. if (!rootNode && move == ttMove && !excludedMove - && depth >= 4 - (thisThread->completedDepth > 32) + ss->ttPv + && depth >= 4 - (thisThread->completedDepth > 33) + ss->ttPv && std::abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 3) { - Value singularBeta = ttValue - (65 + 52 * (ss->ttPv && !PvNode)) * depth / 63; + Value singularBeta = ttValue - (59 + 49 * (ss->ttPv && !PvNode)) * depth / 64; Depth singularDepth = newDepth / 2; ss->excludedMove = move; @@ -1049,10 +1049,10 @@ Value Search::Worker::search( if (value < singularBeta) { - int doubleMargin = 251 * PvNode - 241 * !ttCapture; + int doubleMargin = 285 * PvNode - 228 * !ttCapture; int tripleMargin = - 135 + 234 * PvNode - 248 * !ttCapture + 124 * (ss->ttPv || !ttCapture); - int quadMargin = 447 + 354 * PvNode - 300 * !ttCapture + 206 * ss->ttPv; + 121 + 238 * PvNode - 259 * !ttCapture + 117 * (ss->ttPv || !ttCapture); + int quadMargin = 471 + 343 * PvNode - 281 * !ttCapture + 217 * ss->ttPv; extension = 1 + (value < singularBeta - doubleMargin) + (value < singularBeta - tripleMargin) @@ -1093,7 +1093,7 @@ Value Search::Worker::search( else if (PvNode && move == ttMove && move.to_sq() == prevSq && thisThread->captureHistory[movedPiece][move.to_sq()] [type_of(pos.piece_on(move.to_sq()))] - > 4016) + > 4041) extension = 1; } @@ -1144,10 +1144,10 @@ Value Search::Worker::search( ss->statScore = 2 * thisThread->mainHistory[us][move.from_to()] + (*contHist[0])[movedPiece][move.to_sq()] - + (*contHist[1])[movedPiece][move.to_sq()] - 5078; + + (*contHist[1])[movedPiece][move.to_sq()] - 5313; // Decrease/increase reduction for moves with a good/bad history (~8 Elo) - r -= ss->statScore / (17662 - std::min(depth, 16) * 105); + r -= ss->statScore / (16145 - std::min(depth, 15) * 102); // Step 17. Late moves reduction / extension (LMR, ~117 Elo) if (depth >= 2 && moveCount > 1 + rootNode) @@ -1166,7 +1166,7 @@ Value Search::Worker::search( { // Adjust full-depth search based on LMR results - if the result // was good enough search deeper, if it was bad enough search shallower. - const bool doDeeperSearch = value > (bestValue + 40 + 2 * newDepth); // (~1 Elo) + const bool doDeeperSearch = value > (bestValue + 41 + 2 * newDepth); // (~1 Elo) const bool doShallowerSearch = value < bestValue + newDepth; // (~2 Elo) newDepth += doDeeperSearch - doShallowerSearch; @@ -1327,9 +1327,9 @@ Value Search::Worker::search( // Bonus for prior countermove that caused the fail low else if (!priorCapture && prevSq != SQ_NONE) { - int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14455) - + ((ss - 1)->moveCount > 10) + (!ss->inCheck && bestValue <= ss->staticEval - 130) - + (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 77); + int bonus = (depth > 5) + (PvNode || cutNode) + ((ss - 1)->statScore < -14323) + + ((ss - 1)->moveCount > 10) + (!ss->inCheck && bestValue <= ss->staticEval - 127) + + (!(ss - 1)->inCheck && bestValue <= -(ss - 1)->staticEval - 76); update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * bonus); thisThread->mainHistory[~us][((ss - 1)->currentMove).from_to()] @@ -1488,7 +1488,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta, if (bestValue > alpha) alpha = bestValue; - futilityBase = ss->staticEval + 270; + futilityBase = ss->staticEval + 259; } const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory, @@ -1568,11 +1568,11 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta, + (*contHist[1])[pos.moved_piece(move)][move.to_sq()] + thisThread->pawnHistory[pawn_structure_index(pos)][pos.moved_piece(move)] [move.to_sq()] - <= 4000) + <= 4057) continue; // Do not search moves with bad enough SEE values (~5 Elo) - if (!pos.see_ge(move, -69)) + if (!pos.see_ge(move, -68)) continue; } @@ -1640,7 +1640,7 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth Search::Worker::reduction(bool i, Depth d, int mn, int delta) { int reductionScale = reductions[d] * reductions[mn]; - return (reductionScale + 1318 - delta * 760 / rootDelta) / 1024 + (!i && reductionScale > 1066); + return (reductionScale + 1284 - delta * 755 / rootDelta) / 1024 + (!i && reductionScale > 1133); } // elapsed() returns the time elapsed since the search started. If the