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Quackle 2, by John O'Laughlin All rights reserved This isn't yet but will become experimental word finding code for use in word game software. My goal is for it to be very fast and simple. I haven't planned very far ahead but I'm starting to think that it would be better to separate word-finding from strategy, and in the future I might write strategy code in Haskell or some other language, calling this library via FFI. I'm also using this to create DAWG files for my Android word game apps.
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