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Releases: ololx/plain-old-retro-shooter

The FOG experiments && map key button

01 Feb 17:32
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Pre-release

[0.4.3-alpha] - 2021-02-03

Added

  • The map show on/off button - "M".

Changed

  • Make a static function for fog effect and implement it into scene like yellow fog.

[0.4.2-alpha] - 2021-02-01

Added

  • The simple dark effect.

Render fixes

02 Jan 15:31
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Render fixes Pre-release
Pre-release

[0.4.1-alpha] - 2021-01-02

Fixed

  • The floor && ceiling casting.

Add mouse picking && true calculating objects size via distance to plain

30 Nov 15:36
eebc300
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[0.4.0-alpha] - 2020-11-30

Fixed

  • The floor && ceiling render.
  • The mouse picking.

Added

  • The event command strategy - for ,ouse move right|left.
  • The disable mouse button - ESCAPE.
  • The mouse input.
  • The distance from player to plain.
  • The pixels mask for block render if already rendered.

The fix of render order for units on screen.

30 Aug 13:58
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[0.2.3-alpha.2] - 2020-08-30

Fixed

  • The render order for units on screen.

Add split server into internal and dedicated services for running the game multiplayer

26 Aug 14:53
63e2cca
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[0.2.2-alpha.2] - 2020-08-26

Changed

  • Add split server into internal and dedicated services for running the game multiplayer:
    • server and clients separately;
    • main client (with server) and clients.

Fixed

  • The concurrent units access.

Fixed the fish eye effect during the walls render.

23 Aug 07:12
8e22bce
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[0.1.1-alpha.2] - 2020-08-23

Fixed

  • The fish eye effect during the walls render.

The dedicated server and client based on dockets for multiplayer matches in features.

15 Aug 15:41
42f6ffd
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[0.1.0-alpha.2] - 2020-08-15

Added

  • The dedicated server and client based on dockets for multiplayer matches in features.

Initial public pre-release of the plain pld retro shooter which should be regarded as an MVP.

09 Aug 11:53
f890745
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[0.1.0-alpha] - 2020-08-09

Added

  • Initial public pre-release of the plain pld retro shooter which should be regarded as an MVP:
    • This pre-release contain one scene with the general game engine opportunity example;
    • The player could moving, shooting and kill the enemies;
    • This pre-release consists of bad code for quick MVP results.