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Om.Trigonometry.pas
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Om.Trigonometry.pas
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Unit Om.Trigonometry; // angle calculations and formating
//--------------------//
// programmed by oMAR
// repository: github.com/omarreis/VSOP2013
// -------------------------------------------------------------------------
interface
uses
System.SysUtils, System.Math, System.DateUtils, System.Classes;
const
Bolinha='°'; // degree symbol
procedure AngleTo0_360(var A:Double); // put angle A in 0..360° range
function getAngleTo0_360(const A:Double):Double; //same as above, but different..
// trigonometric functions using degree params
Function Sing(const G:Double):Double; { Sin() using degrees}
Function Cosg(const G:Double):Double; { Cos() using degrees}
Function Tang(const G:Double):Double; { Tan() using degrees }
Function ATan2(y,x:Double):Double; {Arco tangente com quadrante correto em graus}
Function ATang(T:Double):Double; {ATan returning degrees -90 to 90}
Function ASing(const S:Double):Double; {arc sin returning degrees}
Function ACosg(C:Double):Double;
Function AngleQuadrant(A:Double):Integer; { Returns angle quadrant 1-4 }
// Format angles to string (or hours). Angles in degrees
function floatToLatitudeStr(const a:Double):String; // a in degrees --> '23.26°N' ( not minutes ) S=negative
function floatToLongitudeStr(const a:Double):String; // '46.26°W' E=negative
Function floatToHHMMSS(const R:Double):String; // Time Double --> HHHh MM' SS"
Function floatToGMSD(const R:Double):String; // degrees Double --> GGG°MM'SS.DD"
Function floatToGMSD_Lat(const R:Double):String; // Same as floatToGMSD() but w/ negative signal sulfixed with 'S' ( positive='N' )
// format Lat or Lon to string, using sulfix 'NS' or 'WE'
Function R2GMD(const R:Double;var GM:Double; Sufx:String):String; {Double --> 'GGGøMM.D' X' }
Function R2HMS(const R:Double;var HMS:Double) :String; {Double --> 'HHHh MM' SS"'}
Function R2HMSD(const R:Double):String; {Hi precision Double --> 'HHHh MM' SS.DDD"}
Function R2HM(const R:Double):String; {Double --> 'HHHhMMm}
Procedure showAdjustedTime(const aPrompt:String; Hor:Double; TimeFormat:integer; SL:TStrings);
// angle/hour normalization ( set to range )
Procedure AjustaHora(var H:Double); // retuns H in range 0..24
Procedure AjustaAngulo(var R:Double); // returns angle R in range 0..360
Procedure AjustaAngulo2(var R:Double); // same as above, faster for large R
Procedure PoeEmRange(var R:Double; RMax:Double); // Coloca R in range 0..RMax
implementation //------------------------------------------------------------------------------
Procedure PoeEmRange(var R:Double;RMax:Double); // Coloca R no range entre 0 e RMax
var D:Double;
begin
if (R>RMax) then D:=-RMax
else if (R<0.0) then D:=RMax
else exit; {Esta no range, sai}
While (R<0.0) or (R>RMax) do R:=R+D;
end;
Procedure AjustaHora(var H:Double); {Coloca H no range entre 0 e 24}
begin PoeEmRange(H,24.0); end;
Procedure AjustaAngulo(var R:Double); {Coloca R no range entre 0 e 360.0}
begin PoeEmRange(R,360); end;
Procedure AjustaAngulo2(var R:Double); {Coloca R no range entre 0 e 360.0}
begin
R := Frac(R/360.0)*360.0;
end;
Function Sing(const G:Double):Double; { Sin() using degrees}
begin Sing := Sin(G*Pi/180); end;
Function ASing(const S:Double):Double; {arc sin em Graus}
begin ASing := ArcSin(S)*180/Pi; end;
Function ATang(T:Double):Double; {ATan em Graus}
begin ATang:=ArcTan(T)*180/Pi; end;
Function ACosg(C:Double):Double; {arc cos em Graus}
begin ACosg:=ArcCos(C)*180/Pi; end;
Function Cosg(const G:Double):Double; { Cos() using degrees}
begin Cosg := Cos(G*Pi/180); end;
Function Tang(const G:Double):Double; { Tan() using degrees }
var CG:Double;
begin
CG:=Cosg(G);
{if CG=0.0 then CG:=1E-20;} {= Numero bem pequeno}
Tang:=Sing(G)/CG;
end;
Function ATan2(y,x:Double):Double; {Arco tangente com quadrante correto em graus}
var t:Double; {Tan=Sin/cos=y/x}
begin
t := ArcTan(y/x)*180/Pi; {Calcula tangente no range -90..+90 }
if x>0 then
begin
if y<0 then t:=360.0+t; {4o quadrante (t<0)}
{else t:=t 1o quadrante, nao muda}
end
else t:=t+180.0; {3o e 4o quadrante}
Atan2:=t;
end;
Function AngleQuadrant(A:Double):Integer; {Retorna quadrante do angulo 1-4}
begin {Angle in degrees}
AjustaAngulo(A); {Poe B em 0-360}
Result := Trunc(A/90)+1; {Calcula quadrante (de 1 a 4)}
end;
// formating angles/hours to string
function floatToLatitudeStr(const a:Double):String;
var ang:Double; Sulfix:String;
begin
if (a>0) then Sulfix:='N'
else if (a<0) then Sulfix:='S'
else Sulfix:=''; // 0 --> '00.00'
ang := Abs(a);
Result := Trim( Format('%5.1f°',[ang]) )+Sulfix;
end;
function floatToLongitudeStr(const a:Double):String;
var ang:Double; Sulfix:String;
begin
if (a>0) then Sulfix:='E'
else if (a<0) then Sulfix:='W'
else Sulfix:=''; // 0 --> '00.00'
ang := Abs(a);
Result := Trim( Format('%6.1f°',[ang]) )+Sulfix;
end;
function R2HMS(const R:Double; var HMS:Double):String; {Double --> 'HHHh MM' SS"}
var h,m,s,aR:Double; sh,sm,ss:String; Sx:Char; Sn:Integer;
begin
aR := R;
if aR<0 then begin Sx:='O'; Sn:=-1; aR:=-aR; end //nov/05 Sx= '0' quando negativo ?
else begin Sx:=' '; Sn:=1; end;
{R=HH.DDDD}
h := Trunc(aR); {HH}
aR := 60*(aR-h); {MM.DD}
m := Trunc(aR); {MM}
aR := 60*(aR-m); {SSDD}
s := Round(aR);
if (S>=60) then begin S:=s-60; m:=m+1; end;
if (m>=60) then begin m:=m-60; h:=h+1; end;
Str(h:2:0, sh);
Str(m:2:0, sm);
Str(s:2:0, ss);
if sm[1]=' ' then sm[1]:='0';
if ss[1]=' ' then ss[1]:='0';
R2HMS := sh+':'+sm+':'+ss+' '+Sx;
HMS:=Sn*(h+m/100+s/10000); {H retorna HH.MMSS}
end;
// R (0..1) --> HH:MM:SS (0..24)
Function floatToHHMMSS(const R:Double):String; {Double --> 'HHHh MM' SS"} //nova fev06
var Dummy:Double; L:integer;
begin
Result := R2HMS(R,Dummy);
L := Length(Result);
if (Result[L]='O') then //O no final de R2HMS() significa negativo
begin
Delete(Result,L,1);
Result:='(-)'+Result;
end;
end;
Function floatToGMSD(const R:Double):String; // degrees Double --> 'GGGøMM'SS.DD"} mai08:Om:
var g,m,s,aR:Double; sg,sm,ss:String; Sx:Char;
begin
aR := R;
if (aR<0) then begin Sx:='-'; aR:=-aR; end
else begin Sx:=' '; end;
{R=GG.DDDD}
g := Trunc(aR); {GG}
aR:= 60*(aR-g); {MM.DD}
m := Trunc(aR); {MM}
aR:= 60*(aR-m); {SSDD}
s := aR;
if (s>=60) then begin s:=s-60; m:=m+1; end;
if (m>=60) then begin m:=m-60; g:=g+1; end;
Str(g:2:0,sg);
Str(m:2:0,sm);
if (sm[1]=' ') then sm[1]:='0';
ss := Format('%5.2f',[s]);
if (ss[1]=' ') then ss[1]:='0';
Result := Trim( Sx+sg+'°'+sm+''''+ss+'"');
end;
// floatToGMSD_Lat() Same as floatToGMSD, but negative signal sulfixed with 'S' and positive='N'
// Used to display Latitudes and Declinations
Function floatToGMSD_Lat(const R:Double):String;
var sulfix:String; aR:double;
begin
aR:=R;
if (aR<0) then begin sulfix:='S'; aR:=-aR; end
else sulfix:='N';
Result := floatToGMSD(aR)+sulfix;
end;
Function R2GMD(const R:Double; var GM:Double; Sufx:String):String; {Double --> 'GGGø MM.D' X'}
var h,m,aR:Double; sh,sm:String; Sn:Integer;
Sx:Char;
begin
aR := R;
if aR<0 then begin Sx:=Sufx[2]; {p.e. N} aR:=-aR; Sn:=-1; end
else begin Sx:=Sufx[1]; {p.e. S} Sn:=1; end;
h:= Trunc(aR); {h=HHH}
m:= 60*(aR-h); {m=MM.D}
if m>=60.0 then
begin m:=m-60; h:=h+1; end;
Str(h:2:0,sh);
Str(m:4:1,sm);
if sm[1]=' ' then sm[1]:='0';
Result := sh+Bolinha+sm+Char(39)+Sx;
GM := Sn*(h+m/100); {G returns GG.MMD, just in case you want to see the decimal number}
end;
Function R2HMSD(const R:Double):String;
var h,m,s,aR:Double; sh,sm,ss:String; Sx:Char; Sn:Integer;
begin
aR := R;
if aR<0 then begin Sx:='O'; Sn:=-1; aR:=-aR; end
else begin Sx:=' '; Sn:=1; end;
{R=HH.DDDD}
h:=Trunc(aR); {HH}
aR:=60*(aR-h); {MM.DD}
m:=Trunc(aR); {MM}
aR:=60*(aR-m); {SSDD}
s:=aR;
if S>=60 then begin S:=s-60; m:=m+1; end;
if m>=60 then begin m:=m-60; h:=h+1; end;
Str(h:2:0,sh);
Str(m:2:0,sm);
if sm[1]=' ' then sm[1]:='0';
Str(s:7:4,ss);
R2HMSD:=sh+':'+sm+':'+ss+' '+Sx;
end;
Function R2HM(const R:Double):String; {Double --> 'HHHhMMm'}
var h,m,aR:Double; sh,sm:String; Sx:Char; Sn:Integer;
begin
aR := R;
if aR<0 then begin Sx:='*'; Sn:=-1; aR:=-aR; end
else begin Sx:=' '; Sn:=1; end;
{R=HH.DDDD}
h:=Trunc(aR); {HH}
aR:=60*(aR-h); {MM.DD}
m:=Round(aR); {MM arredondado}
if m>=60 then begin m:=m-60; h:=h+1; end;
Str(h:2:0,sh);
Str(m:2:0,sm);
if sm[1]=' ' then sm[1]:='0';
if sm[1]=' ' then sm[1]:='0';
R2HM:=sh+':'+sm+' '+Sx;
end;
// TimeFormat=1 --> hh mm ss
// TimeFormat=2 --> hh mm
Procedure showAdjustedTime(const aPrompt:String; Hor:Double; TimeFormat:integer; SL:TStrings);
var St:String; aLocHora:double; tz,Dummy:Double;
const sGMT='UT'; sLocal='Local)';
begin
St:='';
tz := TTimeZone.Local.UtcOffset.Hours;
if (Hor<0.0) then begin Hor:=Hor+24.0; St:=',day before'; end else
if (Hor>24.0) then begin Hor:=Hor-24.0; St:=',next day'; end;
aLocHora := Hor+tz; // calc e mostra hora local tb
if (aLocHora<0.0) then aLocHora:=aLocHora+24.0
else if (aLocHora>24.0) then aLocHora := aLocHora-24.0;
case TimeFormat of
1: SL.Add(aPrompt + R2HMS(Hor,Dummy)+ sGMT+ St+' ('+R2HMS(aLocHora,Dummy)+sLocal ); // hh mm ss
2: SL.Add(aPrompt + R2HM(Hor) + sGMT+ St+' ('+R2HM(aLocHora) +sLocal ); // hh mm
end;
end;
Function HourTo0_24(const H:Double):Double; //put H in 0- 24h range
begin
Result := H;
if (Result<0) then Result := Result+24
else if (Result>=24) then Result := Result-24;
end;
procedure AngleTo0_360(var A:Double); // put angle in 0..360° range
begin
while (A<0) do A:=A+360.0;
while (A>=360.0) do A:=A-360.0;
end;
function getAngleTo0_360(const A:Double):Double; //same as abovce, but different..
var aA:Double;
begin
aA := A;
AngleTo0_360( aA );
Result := aA;
end;
end.