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I don't know if I can call that a bug, but the behaviour is kind of messed up.
I have an app that basically works on three different platforms (ios, android and web browser)
In the app, I have a model viewer widget, in which I display a gltf file.
When using it on a mobile web browser (to check on a smartphone, you can compile your app on localhost on your computer, and create a bridge with inspect tool from chrome to connect to it through your smartphone web browser), the AR mode works perfectly fine.
But when I compile the app directly on my smartphone, the AR mode opens the google AR app which is laggy, and less permissive than the browser one (can't zoom in as much as in browser, longer to detect a plane surface...)
Is there a way to open for example a webview, or to redirect to a web page rather than the google app?
Device: Samsung Galaxy S20 & Samsung Galaxy A50
OS: Android 13 or S20, Android 11 for A50
Browser Chrome
The text was updated successfully, but these errors were encountered:
I don't know if I can call that a bug, but the behaviour is kind of messed up.
I have an app that basically works on three different platforms (ios, android and web browser)
In the app, I have a model viewer widget, in which I display a gltf file.
When using it on a mobile web browser (to check on a smartphone, you can compile your app on localhost on your computer, and create a bridge with inspect tool from chrome to connect to it through your smartphone web browser), the AR mode works perfectly fine.
But when I compile the app directly on my smartphone, the AR mode opens the google AR app which is laggy, and less permissive than the browser one (can't zoom in as much as in browser, longer to detect a plane surface...)
Is there a way to open for example a webview, or to redirect to a web page rather than the google app?
The text was updated successfully, but these errors were encountered: