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Trampoline.cs
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Trampoline.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trampoline : MonoBehaviour
{
Animator anim;
public GameObject bouncer;
public Vector2 velocity;
// Use this for initialization
void Start()
{
anim = gameObject.GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionStay2D(Collision2D other)
{
//Debug.Log("your charater is staying on the trampoline");
anim.SetBool("isStepped", true);
}
private void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject.tag == "Player")
{
// Debug.Log("your charater entred.");
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.tag == "Player")
{
// Debug.Log("your charater exited.");
anim.SetBool("isStepped", false);
}
}
void Jump()
{
bouncer.GetComponent<Rigidbody2D>().velocity = velocity;
}
}