Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Define glTF Object Model properties for OMI extensions #227

Draft
wants to merge 2 commits into
base: main
Choose a base branch
from

Conversation

aaronfranke
Copy link
Member

@aaronfranke aaronfranke commented Jul 14, 2024

Draft because this depends on #226 (they would otherwise conflict, so I had to choose one to go first).

This PR adds glTF Object Model property definitions for all OMI extensions, except OMI_physics_joint (pending rework) and OMI_collider (archived).

Note that this PR is not the be-all end-all of OMI's support for the glTF Object Model. It is also important that we define things like how triggers interact with interactivity, or how one might play audio or apply a force. However, this PR is the start, defining at least the properties, which will work for KHR_animation_pointer, and already have known established best practices. Also, for physics, this aligns with Eoin's Microsoft/KHR physics repo which has these already.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant