Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Graphical/texture artefacting. #18

Open
Taldirok opened this issue Aug 6, 2021 · 7 comments
Open

Graphical/texture artefacting. #18

Taldirok opened this issue Aug 6, 2021 · 7 comments

Comments

@Taldirok
Copy link

Taldirok commented Aug 6, 2021

Using the mod with the "-force-vulkan" launch command, triggers constant texture artefacting once loaded in the world.
Without the command the artefacting ceases.

Update : It ceases as well when removing the "gfx-enable-native-gfx-jobs=1" line from the boot.config file.

I don't know anything about coding but i'm not sure the mod itself is actually causing this, just a symptom of something else i suppose, posting this here anyway in case it helps anything.

20210806102742_1
20210806102745_1
20210806102747_1
20210806102747_2
20210806102747_3
20210806102748_1
20210806102757_1

@ontrigger
Copy link
Owner

Not experiencing anything like that at all. Are you on AMD by any chance?

@Taldirok
Copy link
Author

No it's an Nvidia GPU.

@ontrigger
Copy link
Owner

Alright, so does this still happen without the mod? I tried the native jobs config option and it didn't really improve my fps at all.
If this still occurs, try downloading the 0.7 prerelease version where I fixed objects appearing at 0 0

@Taldirok
Copy link
Author

Taldirok commented Aug 22, 2021

Hi, no it doesn't happen without the mod installed, but the artefacting does indeed ceases without one of those lines, it also doesn't happen with the pre 0.6.0 versions of your mod.
I will try 0.7 and keep you updated.

@Taldirok
Copy link
Author

Taldirok commented Sep 16, 2021

Hi, haven't had the time to test it yet but with the release of H&H i will today, if it is compatible of course.
Edit : Just tested 7.0 Pre 2, it still does it, texture artifacts are a bit different but there, same parameters and commands as last time, here's what i get
20210916175215_1
20210916175222_1
20210916175225_1
20210916175241_1
20210916175248_1
20210916175251_1
.

@ontrigger
Copy link
Owner

This issue does not occur for me and I have no clue how to fix it.
You can try the newest version here: https://github.com/ontrigger/ValheimPerformanceOptimizations/releases/tag/0.7-pre3
but I doubt it would fix anything.

The only reason I think this could occur is if you're not on windows.
You're probably gonna have to remove the native-gfx-jobs option in order for the artefacting to stop

@Taldirok
Copy link
Author

I'm playing on Windows 10, same thing happens with 0.7-Pre 3.
And yes that's what i will do, just wanted to see if it would help you if possible to fix that issue, thanks for the mod and for your work.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants