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[Bug] confusing limit on library component count #1456
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@jmakowski1123 @ormsbee Please review this ticket. |
@bradenmacdonald: How far do you think we could safely crank the limit on the search side of things? I'm tempted to just turn it up to 100K and see what happens. 😛 |
@ormsbee I can't say from experience but I would hope it works fine even at 100K. |
@jmakowski1123 @lizc577 @sdaitzman @marcotuts This is ready for AC testing on the sandbox |
@jmakowski1123 @lizc577 @sdaitzman @marcotuts Friendly reminder that this is ready for AC testing on the sandbox |
Not sure how to test this? Is there a file with 100k components I could try to import? |
Oh my apologies @jmakowski1123 , this is a hard one to test. @bradenmacdonald is it worth taking a small amount of budget from the new project to create a huge library to test this issue, (and see how Meilisearch performs with the new limit)? |
@pomegranited I believe various people have already done that in the process of working on these issues - it should be relatively simple to paste a script into the console that mass-creates library blocks, and run that on the sandbox. In any case I agree it's a good idea to have a large library for testing on the sandbox. |
I've got a script running to populate lib:OpenCraft:NL with 100,000 components -- will let you know when it's done. |
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