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Right now connection handling is split between main.gd and network.gd, when ideally it should all be in network.gd. This includes names, version checking, etc..
The text was updated successfully, but these errors were encountered:
I think names should be stored in network.gd just so that they're accessible from anywhere, same with colors. Probably in dictionaries where names and colors are stored according to player IDs.
Right now connection handling is split between main.gd and network.gd, when ideally it should all be in network.gd. This includes names, version checking, etc..
The text was updated successfully, but these errors were encountered: