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[GPU] Update gpu passes to keep valid layouts more often (#26426)
### Details: - Added explicit layout recalc after some graph modifications to avoid full invalidation of layouts later on random attempt to call `get_output_layout()` - Remove i64 data type handling in add_required_reorder pass as ConvertPrecision is supposed to convert everything into i32. - Move shape info tensor alloc to `update_shape_info_tensor` call to avoid allocation in case if the buffer is not needed for selected impl - Fixed impl forcing in some unit tests + other minor test changes
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