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Project Zomboid mod that makes hotwiring cars harder.

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harder_hotwire

Project Zomboid mod that makes hotwiring cars harder.

Description

This mod is mostly useful for multiplayer when cars are enabled.
Current vanilla skill level requirements of 1 Electrical and 2 Mechanics can be met with perks from the very start, so many newcomers can hotwire and take others' cars without significant effort. Boosting requirements negates that.
As a bonus the mod has an ability to revert damage done to hotwired cars and even craft a key if your skill is high enough.

Compatibility

Project Zomboid: 40.43, 41.37
Other mods: mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible.

New Skill Requirements

Hotwire

  • Metalworking: 1;
  • Electrical: 4;
  • Mechanics: 6;
  • Time: 200.

Metalworking is now required in addition to upped Electrical and Mechanics levels as a person should be able to at least know their way with metal to open ignition in most cases.

Un-hotwire

  • Metalworking: 4;
  • Electrical: 6;
  • Mechanics: 8;
  • Time: 900.

Increased requirements. Player should not only be able to revert the damage done to electrical circuits, but also put the lock back in place and weld it all together.

Craft Car Key

  • Metalworking: 8;
  • Electrical: 10;
  • Mechanics: 10;
  • Time: 2100.

Overkill? Maybe. But consider that each player can craft keys if they pass the checks now and even become an auto locksmith on the server – a task that only administrators could perform previously.

Translations

For the time being this mod has full translations to following languages:

  • English (EN)
  • Russian (RU)

If you'd like to translate this mod into your native language, please send me your translation file either through Steam Workshop or GitHub merge request and I will add it with credits in-place.

Links and Copyrights

Development repository on GitHub: https://github.com/rez-spb/harder_hotwire
License: GPL-3.0 (see LICENSE file).
Yes, you no longer can misappropriate the code/idea and add your name to the beginning without repercussions.