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LLB and LB+ Prelim Update
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Solaris333 committed Aug 24, 2023
1 parent 72f0aa3 commit 1cf66fb
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Showing 2 changed files with 148 additions and 11 deletions.
151 changes: 140 additions & 11 deletions common/data/details.js
Original file line number Diff line number Diff line change
Expand Up @@ -42287,6 +42287,18 @@ window.details = {
{ description: "Reduce base Special Cooldown by 2 turns" },
{ description: "Boosts base ATK by 100" },
],
lLimit: [
null,
null,
{
captain: {
base: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts [DEX], [PSY], and [INT] characters' ATK by 2.5x, and boosts chain multiplier growth rate by 1.5x when at least one of each [DEX], [PSY], and [INT] type is on the crew",
level1: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts [DEX], [PSY], and [INT] characters' ATK by 3.75x, and boosts chain multiplier growth rate by 1.5x when at least one of each [DEX], [PSY], and [INT] type is on the crew"
}
},
null,
{ special: "Reduces one enemy's HP by 20%, sets enemies' DEF to 0 for 3 turns, reduces Special charge time by 1 turn, boosts ATK by 2.25x for 3 turns for characters the same type as the Captain when Special is launched, changes character's orb to [DEX], and locks orbs for 1 turn" },
],
potential: [
{
Name: "Reduce No Healing duration",
Expand Down Expand Up @@ -43875,6 +43887,21 @@ window.details = {
{ description: "Reduce base Special Cooldown by 2 turns" },
{ description: "Boosts base ATK by 100" },
],
lLimit: [
null,
null,
{
captain: {
base: "If every type is on the crew, doubles ATK, boosts type damage dealt by Specials by 3x, reduces enemies' HP by 10% at end of turn, and heals crew by 2x character's RCV at end of turn",
level1: "Boosts HP by 1.3x and makes their [RCV][SEMLA] orbs have matching orb effects. If every type is on the crew, boosts ATK by 5x, boosts type damage dealt by Specials by 3x, reduces enemies' HP by 10% at end of turn, heals crew by 2x character's RCV at end of turn, and tapping on this character with a [SEMLA] orb will set any of ATK boost effect to 2.25x"
}
},
null,
{
sailor: { level1: "Makes [RCV][SEMLA] orbs have matching orb effects" },
special: "Removes all beneficial effects placed on crew, but changes all orbs, including [BLOCK] orbs, to [SEMLA], boosts orb effects by 3.25x for 1 turn, and slightly boosts ATK and type effects of normal attacks for 1 turn"
}
],
potential: [
{
Name: "Enrage/Reduce Increase Damage Taken duration",
Expand Down Expand Up @@ -46070,6 +46097,18 @@ window.details = {
{ description: "Reduce base Special Cooldown by 3 turns" },
{ description: "Boosts base ATK by 100" },
],
lLimit: [
null,
null,
{
captain: {
base: "Boosts Powerhouse characters' ATK by 2.75x and reduces damage received by 20%",
level1: "Boosts Powerhouse characters' ATK by 4.5x, HP by 1.35x, crew cannot be blown away by attack, and reduces damage received by 20%"
}
},
null,
{ special: "Reduces enemies' Increased Defense, Percent Damage Reduction and nullify damage duration by 2 turns, deals heavy non-type damage to one enemy (ignoring all defensive effects and DEF) the more enemies are present when Special is launched (minimum 500,000 damage; maximum 5,000,000 damage), and boosts Powerhouse and Striker characters' base ATK based on the number of enemies present when Special is launched (+800 for 1-2 enemies; +1000 for 3-5 enemies, +1250 for 6 enemies; this effect cannot be removed by crew or enemies)" },
],
potential: [
{
Name: "Enrage/Reduce Increase Damage Taken duration",
Expand Down Expand Up @@ -47273,6 +47312,21 @@ window.details = {
{ description: "Reduce base Special Cooldown by 2 turns" },
{ description: "Boosts base ATK by 100" },
],
lLimit: [
null,
null,
{
captain: {
base: "Boosts ATK by 2.5x, deals 56,560 in [PSY] damage to enemies and heals crew by 510 HP at end of turn",
level1: "Reduces character's Special charge time by 10 turns at the start of the fight, boosts ATK by 4.5x, makes [RCV][TND] orbs have matching orb effects, and deals 56,560 in [PSY] damage to enemies and heals crew by 510 HP at end of turn"
}
},
null,
{
sailor: { level1: "Makes [RCV][TND] orbs have matching orb effects" },
special: "[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Deals 565,600 damage to enemies and locks orbs for 1 turn. If the Special charge over the MAX is 12 or more, applies Paralysis (60% chance not to reduce action turns) to enemies for 2 turns and boosts damage dealt to enemies affected by Paralysis by 2.25x for 2 turns"
}
],
potential: [
{
Name: "Critical Hit",
Expand Down Expand Up @@ -83151,6 +83205,19 @@ window.details = {
{ description: "Acquire 1 additional Socket slot" },
{ description: "Acquire Potential 2: [STR] Damage Reduction" },
],
lLimit: [
null,
{
rAbility: true
},
null,
{
rSpecial: true
},
{
rResilience: true
}
],
potential: [
{
Name: "[PSY] Damage Reduction",
Expand Down Expand Up @@ -84713,6 +84780,19 @@ window.details = {
{ description: "Boosts base ATK by 50" },
{ description: "Acquire Potential 3: Critical Hit" },
],
lLimit: [
null,
{
rAbility: true
},
null,
{
rSpecial: true
},
{
rResilience: true
}
],
potential: [
{
Name: "[QCK] Damage Reduction",
Expand Down Expand Up @@ -101414,6 +101494,16 @@ window.details = {
{ description: "Boosts base HP by 50" },
{ description: "Boosts base ATK by 25" },
{ description: "Acquire Potential 2: Pinch Healing" },
{ description: "LOCKED WITH KEY" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base RCV by 50" },
{ description: "Boosts base RCV by 50" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base ATK by 100" },
{ description: "Reduce base Special Cooldown by 1 turn" },
{ description: "Acquire Potential 3: Nutrition/Reduce Hunger stacks" },
],
potential: [
{
Expand All @@ -101436,6 +101526,16 @@ window.details = {
"If HP is below 50% at the start of the turn, recovers 1x this character's RCV at the end of the turn for each time you hit a PERFECT with this character"
]
},
{
Name: "Nutrition/Reduce Hunger stacks",
description: [
"Boosts base ATK by 100 the turn after recovering 3,000 HP and reduces Hunger stack by 1 stack",
"Boosts base ATK by 150 the turn after recovering 3,000 HP and reduces Hunger stack by 1 stack",
"Boosts base ATK by 200 the turn after recovering 3,000 HP and reduces Hunger stack by 1 stack",
"Boosts base ATK by 250 the turn after recovering 3,000 HP and reduces Hunger stack by 1 stack",
"Boosts base ATK by 300 the turn after recovering 3,000 HP and reduces Hunger stack by 2 stack"
]
}
],
support: [
{
Expand Down Expand Up @@ -110333,6 +110433,16 @@ window.details = {
{ description: "Boosts base ATK by 100" },
{ description: "Acquire 1 additional Socket slot" },
{ description: "Acquire Potential 2: [INT] Damage Reduction" },
{ description: "LOCKED WITH KEY" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base RCV by 50" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base RCV by 50" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base ATK by 50" },
{ description: "Acquire Potential 3: Critical Hit" },
],
potential: [
{
Expand All @@ -110355,6 +110465,16 @@ window.details = {
"Reduce damage taken from [INT] characters by 5%"
]
},
{
Name: "Critical Hit",
description: [
"If you hit a PERFECT with this character, there is a 40% chance to deal 4% of this character's attack in extra damage",
"If you hit a PERFECT with this character, there is a 50% chance to deal 5% of this character's attack in extra damage",
"If you hit a PERFECT with this character, there is a 60% chance to deal 6% of this character's attack in extra damage",
"If you hit a PERFECT with this character, there is a 70% chance to deal 7% of this character's attack in extra damage",
"If you hit a PERFECT with this character, there is a 80% chance to deal 8% of this character's attack in extra damage"
]
}
],
},
3584: {//Nami
Expand Down Expand Up @@ -113294,6 +113414,16 @@ window.details = {
{ description: "Boosts base ATK by 30" },
{ description: "Reduce base Special Cooldown by 1 turn" },
{ description: "Acquire Potential 2: Critical Hit" },
{ description: "LOCKED WITH KEY" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base ATK by 50" },
{ description: "Boosts base RCV by 50" },
{ description: "Boosts base RCV by 50" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base HP by 100" },
{ description: "Boosts base ATK by 100" },
{ description: "Reduce base Special Cooldown by 2 turn" },
{ description: "Acquire Potential 3: Reduce Special Use Limit duration" },
],
potential: [
{
Expand All @@ -113316,6 +113446,16 @@ window.details = {
"If you hit a PERFECT with this character, there is a 70% chance to deal 6% of this character's attack in extra damage"
]
},
{
Name: "Reduce Special Use Limit duration",
description: [
"Reduces Special Use Limit duration by 1 turn",
"Reduces Special Use Limit duration by 1 turn",
"Reduces Special Use Limit duration by 1 turn",
"Reduces Special Use Limit duration by 1 turn",
"Reduces Special Use Limit duration by 2 turns"
]
}
],
support: [
{
Expand Down Expand Up @@ -132633,12 +132773,9 @@ window.details = {
character2: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts ATK of [INT], [DEX] and Cerebral characters by 4.5x, by 5.25x if HP is above 99% at the start of the turn, boosts HP of [INT], [DEX] and Cerebral characters by 1.2x, makes [INT], [DEX] and [RCV] slots beneficial for all characters, and allows HP Overfill up to 2x MAX HP",
combined: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, recovers 2x character's RCV in HP at the end of each turn, boosts ATK of [INT], [DEX] and Cerebral characters by 5x, by 5.75x if HP is above 99% at the start of the turn, boosts HP of [INT], [DEX] and Cerebral characters by 1.2x, makes [INT], [DEX] and [RCV] slots beneficial for all characters, and allows HP Overfill up to 2x MAX HP"
},
limit: [],
potential: [],
special: "Reduces Bind, Silence and Burn duration by 6 turns, recovers 30,000 HP, changes all orbs, including [BLOCK] orbs, into Matching orbs, sets Chain Boundaries to 2.75x-3.25x and 40.0x for 1 turn depending on Excess Healing done when the special is activated, and becomes Nami & Carrot for 3 turns. If there is more than 50,000 Excess Healing done when the special is activated, boosts Chain Multiplier Growth Rate by 1.5x for 1 turn.",
specialNotes: "Minimum 2.75, maximum 40.0 for 0 or more HP; minimum 3.0, maximum 40.0 for 20,000 or more HP; minimum 3.25, maximum 40.0 for 50,000 or more HP",
specialName: "Girl Talk in the Bath",
support: [],
swap: {
base: "Removes Silence duration completely on this character, reduces enemies' Increased Defense duration by 1 turn, reduces enemies' [INT] and [DEX] Resistance by -15% for 1 turn, changes the orb of this character into a [RCV] orb and recovers 2,000 HP at the end of each turn for 1 turn ",
super: "Removes Silence duration completely on this character, reduces enemies' Increased Defense duration by 3 turns, reduces enemies' [INT] and [DEX] Resistance by -30% for 1 turn, changes the orb of this character into a [RCV] orb and recovers 7,000 HP at the end of each turn for 1 turn ",
Expand All @@ -132658,7 +132795,6 @@ window.details = {
special: "Reduces Bind, Silence and Burn duration by 6 turns, recovers 30,000 HP, changes all orbs, including [BLOCK] orbs, into Matching orbs, sets Chain Boundaries to 2.75x-3.25x and 40.0x for 1 turn depending on Excess Healing done when the special is activated, and becomes Nami & Carrot for 3 turns. If there is more than 50,000 Excess Healing done when the special is activated, boosts Chain Multiplier Growth Rate by 1.5x for 1 turn.",
specialNotes: "Minimum 2.75, maximum 40.0 for 0 or more HP; minimum 3.0, maximum 40.0 for 20,000 or more HP; minimum 3.25, maximum 40.0 for 50,000 or more HP",
specialName: "Girl Talk in the Bath",
support: [],
swap: {
base: "Removes Silence duration completely on this character, reduces enemies' Increased Defense duration by 1 turn, reduces enemies' [INT] and [DEX] Resistance by -15% for 1 turn, changes the orb of this character into a [RCV] orb and recovers 2,000 HP at the end of each turn for 1 turn ",
super: "Removes Silence duration completely on this character, reduces enemies' Increased Defense duration by 3 turns, reduces enemies' [INT] and [DEX] Resistance by -30% for 1 turn, changes the orb of this character into a [RCV] orb and recovers 7,000 HP at the end of each turn for 1 turn ",
Expand Down Expand Up @@ -135170,8 +135306,6 @@ window.details = {
spd: 209,
style: "ATK"
},
limit: [],
potential: [],
sailor: {
character1: "Makes [PSY] and [INT] characters' [TND] orbs have matching orb effects",
character2: "Makes [PSY] and [INT] characters' [TND] orbs have matching orb effects",
Expand All @@ -135186,7 +135320,6 @@ window.details = {
14
],
specialName: "Awakened Magnetic and ROOM Finisher",
support: [],
swap: {
base: "Completely removes character's Silence and boosts the chain multiplier by 1.25x for 1 turn",
super: "Completely removes character's Silence, boosts the chain multiplier by 1.4x for 1 turn, and becomes \"Law & Kid\" for 3 turns",
Expand Down Expand Up @@ -135396,7 +135529,6 @@ window.details = {
"Applies ATK Boost (Tandem) of 2.75x to [PSY] and [INT] characters for 1 turn and makes [PSY][INT][TND] orbs have matching orb effects for 1 turn"
]
},
support: [],
swap: {
base: "Completely removes character's Silence and boosts the chain multiplier by 1.25x for 1 turn",
super: "Completely removes character's Silence, boosts the chain multiplier by 1.4x for 1 turn, and becomes \"Law & Kid\" for 3 turns",
Expand Down Expand Up @@ -135495,15 +135627,12 @@ window.details = {
spd: 164,
style: "ATK"
},
limit: [],
potential: [],
special: "Reduces enemies' HP by 20% (ignoring all defensive effects). If Captain is a Driven class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns. If Captain is a Powerhouse class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn, boosts damage dealt to Ignited enemies by 2.25x for 2 turns, and applies Ignited status to enemies for 2 turns when they have immunity to all status effects or immunity excluding certain status effect (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action). If enemy does not have immunity, applies Ignited status to enemies for 3 turns (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)",
specialCooldown: [
19,
14
],
specialName: "Mother's Visit Cannon: 3000 Leagues of Misery",
support: []
},
3973: {
captain: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts Driven and Powerhouse characters' HP by 1.5x, ATK by 5.25x, boosts their ATK by approximately 6x when they have [RCV][SEMLA][WANO] orbs, boosts other characters' ATK by 4.75x, makes [RCV][SEMLA] orbs have matching orb effects, changes [DEX][QCK] orbs into [SEMLA] orbs, allows crew to obtain [RCV][SEMLA] orbs with PERFECT taps, and heals crew by number of enemies defeated by normal attacks multiplied by the total RCV at end of enemy's turn",
Expand Down
8 changes: 8 additions & 0 deletions common/data/evolutions.js
Original file line number Diff line number Diff line change
Expand Up @@ -5603,6 +5603,14 @@ window.evolutions = {
evolution: 3969,
evolvers: [ "3969-skull", "3969-skull", "3969-skull", "skullPSY", "skullPSY" ]
},
3970: {
evolution: 3971,
evolvers: [118, 2662, 303, 104, 267]
},
3972: {
evolution: 3973,
evolvers: [118, 266, 86, 102, 267]
},
4986: {
evolution: 4987,
evolvers: [ 118, 86, 266, 302, 267 ]
Expand Down

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