diff --git a/common/data/details.js b/common/data/details.js index 9c2101e66..40054f56d 100644 --- a/common/data/details.js +++ b/common/data/details.js @@ -155187,6 +155187,487 @@ window.details = { } ] }, + 4202: { + captain: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts [QCK], Powerhouse, and Free Spirit characters' ATK by 5.75x if HP is 50% or below before attacking (5.5x otherwise), boosts their HP by 1.5x, makes their [QCK][TND] orbs have matching orb effects, reduces damage received by 20%, boosts chances of getting [TND] orbs, reduces Silence duration by 10 turns, and reduces character's Special charge time by 2 turns at start of next turn after receiving damage", + festAbility: [ + "[QCK]-type teammates HP Up Lv.2, SPD Up Lv.2; if 6 or more [QCK]-type characters are on the team, self Increased Defense Lv.2; [STR]-type enemies ATK Down Lv.3", + "[QCK]-type teammates HP Up Lv.3, SPD Up Lv.3; if 6 or more [QCK]-type characters are on the team, self Increased Defense Lv.3; [STR]-type enemies ATK Down Lv.4", + "[QCK]-type teammates HP Up Lv.4, SPD Up Lv.4; if 6 or more [QCK]-type characters are on the team, self Increased Defense Lv.4; [STR]-type enemies ATK Down Lv.5", + "[QCK]-type teammates HP Up Lv.5, SPD Up Lv.5; if 6 or more [QCK]-type characters are on the team, self Increased Defense Lv.5; [STR]-type enemies ATK Down Lv.6", + "[QCK]-type teammates HP Up Lv.6, SPD Up Lv.6; if 6 or more [QCK]-type characters are on the team, self Increased Defense Lv.6; [STR]-type enemies ATK Down Lv.7" + ], + festAbilityGP: [ + { + festGPAbility: "[QCK]-type teammates SPD Up Lv.1, DEF, Special CT Speed Up Lv.1; Powerhouse/Free Spirit class teammates Increased Defense Lv.1, HP, ATK Up Lv.1; [STR]-type enemies ATK, DEF Down Lv.1", + festGPSpecial: "Targets [QCK]-type/Powerhouse/Free Spirit class teammates for ATK, Increased Defense Lv.3 (12 s), targets team for ATK x 2 Counter stance (15 s), 480 HP per interval auto-healing (15 s); targets 3 enemies with high HP for 2400 damage", + uses: 4 + }, + { + festGPAbility: "[QCK]-type teammates SPD Up Lv.2, DEF, Special CT Speed Up Lv.1; Powerhouse/Free Spirit class teammates Increased Defense Lv.1, HP, ATK Up Lv.2; [STR]-type enemies ATK, DEF Down Lv.2", + festGPSpecial: "Targets [QCK]-type/Powerhouse/Free Spirit class teammates for ATK, Increased Defense Lv.4 (14 s), targets team for ATK x 2.5 Counter stance (15 s), 560 HP per interval auto-healing (15 s); targets 3 enemies with high HP for 2800 damage", + uses: 4 + }, + { + festGPAbility: "[QCK]-type teammates SPD Up Lv.2, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates Increased Defense Lv.2, HP, ATK Up Lv.3; [STR]-type enemies ATK, DEF Down Lv.3", + festGPSpecial: "Targets [QCK]-type/Powerhouse/Free Spirit class teammates for ATK, Increased Defense Lv.5 (16 s), targets team for ATK x 3 Counter stance (15 s), 640 HP per interval auto-healing (15 s); targets 3 enemies with high HP for 3200 damage", + uses: 4 + }, + { + festGPAbility: "[QCK]-type teammates SPD Up Lv.3, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates Increased Defense Lv.2, HP, ATK Up Lv.3; [STR]-type enemies ATK, DEF Down Lv.4", + festGPSpecial: "Targets [QCK]-type/Powerhouse/Free Spirit class teammates for ATK, Increased Defense Lv.6 (18 s), targets team for ATK x 3.5 Counter stance (15 s), 720 HP per interval auto-healing (15 s); targets 3 enemies with high HP for 3600 damage", + uses: 4 + }, + { + festGPAbility: "[QCK]-type teammates SPD Up Lv.3, DEF, Special CT Speed Up Lv.2; Powerhouse/Free Spirit class teammates Increased Defense Lv.2, HP, ATK Up Lv.4; [STR]-type enemies ATK, DEF Down Lv.5", + festGPSpecial: "Targets [QCK]-type/Powerhouse/Free Spirit class teammates for ATK, Increased Defense Lv.7 (20 s), targets team for ATK x 4 Counter stance (15 s), 800 HP per interval auto-healing (15 s); targets 3 enemies with high HP for 4000 damage", + uses: 4 + } + ], + festAbilityGPCondition: "After dealing 30,000 damage", + festAttackPattern: [ + "Normal Attack", + "Power Attack", + "Heal Teammate in Range Lv.1 (Small Range)", + "Normal Attack" + ], + festAttackTarget: "Targets closest enemies", + festResistance: "Completely evades Paralysis, reduce damage taken from [STR] by 30%", + festSpecial: [ + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.1 (15 s), Shield Lv.1 (15 s); targets self for 300 HP per interval auto-healing (11 s), activates Provoke on self (11 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 15% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.3 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.1 (15 s), Shield Lv.1 (15 s); targets self for 330 HP per interval auto-healing (12 s), activates Provoke on self (12 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 17% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.4 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.1 (15 s), Shield Lv.1 (15 s); targets self for 360 HP per interval auto-healing (13 s), activates Provoke on self (13 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 19% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.5 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.2 (15 s), Shield Lv.1 (15 s); targets self for 390 HP per interval auto-healing (14 s), activates Provoke on self (14 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 21% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.6 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.2 (15 s), Shield Lv.1 (15 s); targets self for 420 HP per interval auto-healing (15 s), activates Provoke on self (15 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 23% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.7 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.3 (15 s), Shield Lv.2 (15 s); targets self for 450 HP per interval auto-healing (16 s), activates Provoke on self (16 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 25% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.8 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.3 (15 s), Shield Lv.2 (15 s); targets self for 480 HP per interval auto-healing (17 s), activates Provoke on self (17 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 27% reduction; targets [STR]-type enemies ignoring DEF for ATK x 0.9 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.3 (15 s), Shield Lv.2 (15 s); targets self for 510 HP per interval auto-healing (18 s), activates Provoke on self (18 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 29% reduction; targets [STR]-type enemies ignoring DEF for ATK x 1 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.4 (15 s), Shield Lv.2 (15 s); targets self for 540 HP per interval auto-healing (19 s), activates Provoke on self (19 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 31% reduction; targets [STR]-type enemies ignoring DEF for ATK x 1.1 damage" + }, + { + cooldown: 27, + description: "Targets [QCK]-type teammates for Increased Defense Lv.5 (15 s), Shield Lv.3 (15 s); targets self for 600 HP per interval auto-healing (20 s), activates Provoke on self (20 s); if 6 or more [QCK]-type characters are on the team, targets 2 enemies for HP 35% reduction; targets [STR]-type enemies ignoring DEF for ATK x 1.3 damage" + } + ], + festStats: { + def: 281, + spd: 120, + style: "DEF" + }, + limit: [ + { description: "Boosts base HP by 10" }, + { description: "Boosts base HP by 10" }, + { description: "Boosts base ATK by 10" }, + { description: "Acquire Potential 1: Enrage/Reduce Increase Damage Taken duration" }, + { description: "Boosts base HP by 20" }, + { description: "Boosts base ATK by 10" }, + { description: "Boosts base ATK by 20" }, + { description: "Boosts base RCV by 20" }, + { description: "Boosts base HP by 20" }, + { description: "Acquire Sailor Ability 1: Boosts [QCK], Powerhouse, and Free Spirit characters' base HP by 150 and makes their [DEX][TND] orbs have matching orb effects" }, + { description: "Boosts base ATK by 20" }, + { description: "Boosts base HP by 30" }, + { description: "Boosts base ATK by 20" }, + { description: "Boosts base RCV by 30" }, + { description: "Acquire Potential 2: Ship Bind Resistance" }, + { description: "Reduce base Special Cooldown by 1 turn" }, + { description: "Boosts base HP by 30" }, + { description: "Boosts base HP by 40" }, + { description: "Boosts base ATK by 30" }, + { description: "Boosts base HP by 40" }, + { description: "Boosts base HP by 50" }, + { description: "Boosts base RCV by 50" }, + { description: "Boosts base HP by 50" }, + { description: "Boosts base ATK by 40" }, + { description: "Acquire Sailor Ability 2: When a [QCK], Powerhouse, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)" }, + { description: "Boosts base HP by 60" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base HP by 70" }, + { description: "Boosts base HP by 70" }, + { description: "Acquire Potential 3: Super Tandem" }, + { description: "LOCKED WITH KEY" }, + { description: "Boosts base HP by 100" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base HP by 100" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base HP by 100" }, + { description: "Boosts base RCV by 50" }, + { description: "Boosts base HP by 200" }, + { description: "Boosts base ATK by 100" }, + { description: "Reduce base Special Cooldown by 1 turn" }, + ], + potential: [ + { + Name: "Enrage/Reduce Increase Damage Taken duration", + description: [ + "Boosts base ATK by 75 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 100 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 150 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 225 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 300 the turn after taking damage and reduces Increase Damage Taken duration by 2 turns" + ] + }, + { + Name: "Ship Bind Resistance", + description: [ + "Reduces Ship Bind duration by 1 turn", + "Reduces Ship Bind duration by 2 turns", + "Reduces Ship Bind duration by 3 turns", + "Reduces Ship Bind duration by 4 turns", + "Reduces Ship Bind duration by 5 turns" + ] + }, + { + Name: "Super Tandem", + description: [ + "Obtain Super Tandem Lv.1", + "Obtain Super Tandem Lv.2", + "Obtain Super Tandem Lv.3", + "Obtain Super Tandem Lv.4", + "Obtain Super Tandem Lv.5" + ] + } + ], + sailor: { + level1: "Boosts [QCK], Powerhouse, and Free Spirit characters' base HP by 150 and makes their [DEX][TND] orbs have matching orb effects", + level2: "When a [QCK], Powerhouse, or Free Spirit Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)" + }, + special: "Reduces ship's Special charge time by 10 turns, reduces damage received by 90% for 1 turn, reduces enemies' Percent Damage Reduction duration by 7 turns, and applies Weakened status (increase damage taken by 1.5x for enemies, damage further increased by 1.25x if enemy has Increase Damage Taken) to all enemies for 2 turns. If your crew has Percent Damage Reduction, Threshold Damage Reduction, Additional Damage Buff or orb ATK multiplier modifying effects with a duration of 3 turns or longer when the special is activated, allows you to select up to 3 damage boosting effects placed on the crew to boost further (+0.3 to ATK UP, Orb Effects, Color Affinity, Chain Lock/Limit/Boundary and Status ATK Boost, +0.7 to chain multiplier boost (additive), +0.2 to Tap Timing Override*, +500 to Base ATK UP. 33% of maximum HP will be used for each effect chosen: in the case HP would be reduced to 0, 1 HP will remain, and if HP is not high enough, the number of effects that can be chosen will be reduced), allows multiplicative chain multiplier boost (except additive boosts) to be further increased up to 2 times, and if \"Remembering the Fellow Crewmates\" was used in this turn, further increases multiplicative chain multiplier boost (except additive boosts) by +0.25 and further increases enemies' Increase Damage Taken by +0.5", + specialCooldown: [ + 20, + 15 + ], + specialName: "Remembering the Fellow Crewmates", + superSpecial: "Reduces character's Special charge time by 10 turns, extends the duration of damage reduction by 2 turns, adds 1.5x to Chain multiplierx for 2 turns, and transforms Powerhouse characters into Super Powerhouse characters", + superSpecialCriteria: "Any 2 of the following, excluding Supports and counting only 1 per unit: Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook", + superTandem: { + characterCondition: [ + "Any 4 of the following, excluding Supports and counting only 1 per unit: Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook", + "Any 4 of the following, excluding Supports and counting only 1 per unit: Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook", + "Any 4 of the following, excluding Supports and counting only 1 per unit: Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook", + "Any 4 of the following, excluding Supports and counting only 1 per unit: Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook", + "Any 3 of the following, excluding Supports and counting only 1 per unit: Neptune, Fukaboshi, Ryuboshi, Mamboshi, Shirahoshi, Fisher Tiger, Aladdin, Wadatsumi, Charlotte Praline, Arlong, Hatchan (Hachi), Koala, Portgas D. Ace, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook" + ], + description: [ + "Boosts Tandem ATK of [QCK], Powerhouse, and Free Spirit characters by 1.2x for 1 turn", + "Boosts Tandem ATK of [QCK], Powerhouse, and Free Spirit characters by 1.4x for 1 turn", + "Reduces enemies' Percent Damage Reduction duration by 1 turn and Boosts Tandem ATK of [QCK], Powerhouse, and Free Spirit characters by 1.6x for 1 turn", + "Reduces enemies' Percent Damage Reduction duration by 2 turns and Boosts Tandem ATK of [QCK], Powerhouse, and Free Spirit characters by 1.8x for 1 turn", + "Reduces enemies' Percent Damage Reduction duration by 3 turns and Boosts Tandem ATK of [QCK], Powerhouse, and Free Spirit characters by 2x for 1 turn" + ] + }, + support: [ + { + Characters: "Arlong, Hatchan (Hachi), Portgas D. Ace, Koala, Shirahoshi, Neptune, Fukaboshi, Wadatsumi, Ryuboshi, Mamboshi, Fisher Tiger, Aladdin, Charlotte Praline", + description: [ + "Once per adventure, if inflicted with Increase Damage Taken status from the enemy, reduces damage received by 30% for 1 turn at start of next turn", + "Once per adventure, if inflicted with Increase Damage Taken status from the enemy, reduces damage received by 40% for 1 turn at start of next turn", + "Once per adventure, if inflicted with Increase Damage Taken status from the enemy, reduces damage received by 50% for 1 turn at start of next turn", + "Once per adventure, if inflicted with Increase Damage Taken status from the enemy, reduces damage received by 60% for 1 turn at start of next turn", + "Once per adventure, if inflicted with Increase Damage Taken status from the enemy, reduces damage received by 70% for 1 turn at start of next turn" + ] + } + ] + }, + 4203: { + captain: "Reduces HP to 75% and reduces Special charge time by 1 turn at the start of the fight, boosts Powerhouse character's ATK by 3.75x, HP by 1.3x, and makes their [QCK][TND] orbs have matching orb effects", + limit: [ + { description: "Boosts base HP by 40" }, + { description: "Boosts base ATK by 10" }, + { description: "Boosts base ATK by 20" }, + { description: "Acquire Potential 1: Enrage/Reduce Increase Damage Taken duration" }, + { description: "Boosts base HP by 50" }, + { description: "Boosts base HP by 50" }, + { description: "Boosts base RCV by 20" }, + { description: "Acquire 1 additional Socket slot" }, + { description: "Boosts base ATK by 30" }, + { description: "Boosts base HP by 60" }, + { description: "Boosts base RCV by 30" }, + { description: "Acquire Sailor Ability 2: Boosts Powerhouse characters' base ATK and HP by 100" }, + { description: "Boosts base ATK by 40" }, + { description: "Reduce base Special Cooldown by 1 turn" }, + { description: "Acquire Potential 2: Nutrition/Reduce Hunger stacks" }, + ], + potential: [ + { + Name: "Enrage/Reduce Increase Damage Taken duration", + description: [ + "Boosts base ATK by 75 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 100 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 125 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 150 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 200 the turn after taking damage and reduces Increase Damage Taken duration by 2 turns" + ] + }, + { + Name: "Nutrition/Reduce Hunger stacks", + description: [ + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 2", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2" + ] + } + ], + sailor: { + base: "Restores Special Cooldown of this character by 3 turns when it is rewinded", + level1: "Boosts Powerhouse characters' base ATK and HP by 100" + }, + special: "Reduces Special Cooldown of [QCK] and Powerhouse characters by 2 turns, reduces enemies' Threshold Damage Reduction duration by 6 turns, extends the duration of multiplicative chain multiplier boost (except additive boosts) by 1 turn, doubles [QCK] and Powerhouse characters' ATK for 3 turns, and adds 50x character's ATK in Typeless damage on top of tap-timing bonuses for 3 turns. If \"Jinbe\" is in the crew or is set as Support for character, inflicts all enemies with Increase Damage Taken by 1.5x for 1 turn ignoring immunity to status effects, and recovers 34% of crew's MAX HP, allowing HP Overfill up to 2x MAX HP", + specialCooldown: [ + 20, + 14 + ], + specialName: "Words to Save a Girl's Heart", + support: [ + { + Characters: "Jinbe, Aladdin", + description: [ + "Once per adventure, when the supported character uses their special, changes supported character's orb to [TND]", + "Once per adventure, when the supported character uses their special, changes supported character's orb to [TND]", + "Once per adventure, when the supported character uses their special, changes supported character's orb to [TND] and inflicts all enemies with Increase Damage Taken by 1.1x for 1 turn", + "Once per adventure, when the supported character uses their special, changes supported character's orb to [TND] and inflicts all enemies with Increase Damage Taken by 1.2x for 1 turn", + "Once per adventure, when the supported character uses their special, changes supported character's orb to [TND] and inflicts all enemies with Increase Damage Taken by 1.3x for 1 turn" + ] + } + ] + }, + 4204: { + captain: "Reduces HP to 75% and reduces Special charge time by 1 turn at the start of the fight, boosts Powerhouse character's ATK by 3.75x, HP by 1.3x, and reduces damage received by 20%", + limit: [ + { description: "Boosts base HP by 20" }, + { description: "Boosts base RCV by 20" }, + { description: "Boosts base ATK by 30" }, + { description: "Acquire Potential 1: Enrage/Reduce Increase Damage Taken duration" }, + { description: "Boosts base HP by 30" }, + { description: "Boosts base HP by 40" }, + { description: "Boosts base ATK by 30" }, + { description: "Acquire 1 additional Socket slot" }, + { description: "Boosts base RCV by 30" }, + { description: "Boosts base HP by 50" }, + { description: "Boosts base ATK by 40" }, + { description: "Acquire Sailor Ability 2: Boosts Powerhouse characters' base ATK and HP by 100" }, + { description: "Boosts base HP by 60" }, + { description: "Reduce base Special Cooldown by 1 turn" }, + { description: "Acquire Potential 2: Reduce Slot Bind duration" }, + ], + potential: [ + { + Name: "Enrage/Reduce Increase Damage Taken duration", + description: [ + "Boosts base ATK by 75 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 100 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 125 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 150 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 200 the turn after taking damage and reduces Increase Damage Taken duration by 2 turns" + ] + }, + { + Name: "Reduce Slot Bind duration", + description: [ + "Reduces Slot Bind duration by 1 turn on this character", + "Reduces Slot Bind duration by 2 turns on this character", + "Reduces Slot Bind duration by 3 turns on this character", + "Reduces Slot Bind duration by 4 turns on this character", + "Reduces Slot Bind duration by 5 turns on this character" + ] + } + ], + sailor: { + base: "Tapping on this character with a [TND] orb will allow further increase multiplicative chain multiplier boost (except additive boosts) by +0.1", + level1: "Boosts Powerhouse characters' base ATK and HP by 100" + }, + special: "Deals 70x character's ATK in [QCK] damage to one enemy, reduces enemies' Increased Defense duration by 6 turns, changes [QCK] and Powerhouse characters' orbs, including [BLOCK] orbs, to [TND], doubles their orb effects for 3 turns, and adds 50x character's ATK in Typeless damage on top of tap-timing bonuses for 3 turns. If \"Jinbe\" is in the crew or is set as Support for character, boosts [QCK] and Powerhouse characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.3; PERFECT +0.5) for 3 turns, and recovers 34% of crew's MAX HP, allowing HP Overfill up to 2x MAX HP", + specialCooldown: [ + 20, + 14 + ], + specialName: "Stalling Strike", + support: [ + { + Characters: "Jinbe, Fisher Tiger", + description: [ + "Once per adventure, when the supported character uses their special to boost ATK or apply Percent Damage Reduction status, changes supported character's orb to [TND]", + "Once per adventure, when the supported character uses their special to boost ATK or apply Percent Damage Reduction status, changes supported character's orb to [TND]", + "Once per adventure, when the supported character uses their special to boost ATK or apply Percent Damage Reduction status, changes supported character's orb to [TND]", + "Once per adventure, when the supported character uses their special to boost ATK or apply Percent Damage Reduction status, changes supported character's orb to [TND]", + "Once per adventure, when the supported character uses their special to boost ATK or apply Percent Damage Reduction status, changes supported character's orb to [TND] and further increases multiplicative chain multiplier boost (except additive boosts) by +0.1" + ] + } + ] + }, + 4205: { + captain: "Reduces HP to 50%, boosts HP by 1.25x, and makes [QCK][TND] orbs beneficial for . If HP is more than 50% before attacking, boosts [QCK], Free Spirit, and Powerhouse characters' ATK by 3.5x, and if HP is 50% or below, boosts their ATK by 4.25x", + festAbility: [ + "[QCK]-type teammates HP Up Lv.1; [STR]-type enemies ATK Down Lv.1", + "[QCK]-type teammates HP Up Lv.2; [STR]-type enemies ATK Down Lv.1", + "[QCK]-type teammates HP Up Lv.3; [STR]-type enemies ATK Down Lv.2", + "[QCK]-type teammates HP Up Lv.4; [STR]-type enemies ATK Down Lv.2", + "[QCK]-type teammates HP Up Lv.5; [STR]-type enemies ATK Down Lv.3" + ], + festAttackPattern: [ + "Normal Attack", + "Normal Attack", + "Power Attack", + "Full Attack" + ], + festAttackTarget: "Targets closest enemies", + festResistance: "60% chance to evade Silence", + festSpecial: [ + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 0.75 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.15 damage; targets [STR]-type enemies for 30% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 0.8 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.2 damage; targets [STR]-type enemies for 32% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 0.85 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.25 damage; targets [STR]-type enemies for 34% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 0.9 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.3 damage; targets [STR]-type enemies for 36% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 0.95 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.35 damage; targets [STR]-type enemies for 38% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 1 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.4 damage; targets [STR]-type enemies for 40% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 1.05 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.45 damage; targets [STR]-type enemies for 42% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 1.1 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.5 damage; targets [STR]-type enemies for 44% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 1.15 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.55 damage; targets [STR]-type enemies for 46% chance of Paralysis (10 s)" + }, + { + cooldown: 29, + description: "Targets enemies within large range (horizontal) for ATK x 1.2 damage; when remaining time is less than 50 s, targets enemies within large range (horizontal) for ATK x 1.6 damage; targets [STR]-type enemies for 50% chance of Paralysis (10 s)" + } + ], + festStats: { + def: 124, + spd: 181, + style: "ATK" + }, + limit: [ + { description: "Boosts base ATK by 10" }, + { description: "Boosts base ATK by 10" }, + { description: "Boosts base HP by 20" }, + { description: "Acquire Potential 1: Nutrition/Reduce Hunger stacks" }, + { description: "Boosts base ATK by 10" }, + { description: "Boosts base HP by 40" }, + { description: "Boosts base ATK by 20" }, + { description: "Boosts base HP by 60" }, + { description: "Acquire Potential 2: Reduce Slot Bind duration" }, + { description: "Acquire 1 additional Socket slot" }, + { description: "Boosts base RCV by 50" }, + { description: "Boosts base ATK by 20" }, + { description: "Boosts base HP by 80" }, + { description: "Boosts base ATK by 30" }, + { description: "Reduce base Special Cooldown by 1 turn" }, + { description: "LOCKED WITH KEY" }, + { description: "Boosts base HP by 150" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base RCV by 100" }, + { description: "Acquire Potential 3: Enrage/Reduce Increase Damage Taken duration" }, + { description: "Boosts base ATK by 50" }, + { description: "Boosts base HP by 200" }, + { description: "Acquire Sailor Ability 2: Boosts [QCK] characters' base ATK by 100 and reduces Burn duration by 1 turn" }, + ], + potential: [ + { + Name: "Nutrition/Reduce Hunger stacks", + description: [ + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +75 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +125 for up to 3,000 HP healed) and reduces Hungry status by 1", + "Boosts character's base ATK based on amount of HP healed from the end of the previous turn until next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2" + ] + }, + { + Name: "Reduce Slot Bind duration", + description: [ + "Reduces Slot Bind duration by 1 turn on this character", + "Reduces Slot Bind duration by 2 turns on this character", + "Reduces Slot Bind duration by 3 turns on this character", + "Reduces Slot Bind duration by 4 turns on this character", + "Reduces Slot Bind duration by 5 turns on this character" + ] + }, + { + Name: "Enrage/Reduce Increase Damage Taken duration", + description: [ + "Boosts base ATK by 75 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 100 the turn after taking damage and reduces Increase Damage Taken duration by 1 turn", + "Boosts base ATK by 150 the turn after taking damage and reduces Increase Damage Taken duration by 2 turns", + "Boosts base ATK by 200 the turn after taking damage and reduces Increase Damage Taken duration by 2 turns", + "Boosts base ATK by 300 the turn after taking damage and reduces Increase Damage Taken duration by 3 turns" + ] + } + ], + sailor: { + base: "Makes [STR] orbs beneficial for Free Spirit and Powerhouse characters", + level1: "Boosts [QCK] characters' base ATK by 100 and reduces Burn duration by 1 turn" + }, + special: "Reduces Special Cooldown of [QCK], Free Spirit, and Powerhouse characters by 1 turn, reduces Burn duration by 6 turns, applies Ignited status to all enemies for 3 turns (deals 50x enemy ATK in Typeless damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), doubles Color Affinity of [QCK], Free Spirit, and Powerhouse characters for 3 turns, and if HP is 50% or below when Special is launched, further increases set chain multiplier effect and type effect boost by +0.25 (this effect also applies to type effect boost from this Special)", + specialCooldown: [ + 20, + 14 + ], + specialName: "Escape-Aiding Flame Fence", + support: [ + { + Characters: "Monkey D. Luffy, Edward Newgate (Whitebeard), Jinbe, Sabo", + description: [ + "Reduces damage taken from [STR] characters by 3% and adds 3% of this character's base ATK to the supported character's base ATK", + "Reduces damage taken from [STR] characters by 4% and adds 4% of this character's base ATK to the supported character's base ATK", + "Reduces damage taken from [STR] characters by 5% and adds 5% of this character's base ATK to the supported character's base ATK", + "Reduces damage taken from [STR] characters by 6% and adds 6% of this character's base ATK to the supported character's base ATK", + "Reduces damage taken from [STR] characters by 7% and adds 7% of this character's base ATK to the supported character's base ATK" + ] + } + ] + }, 4986: {//Kung Fu Luffy captain: "Boosts ATK of all characters by 3.5x after the 2nd PERFECTs in a row, by 4x after the 5th PERFECTs in a row and boosts HP of all characters by 1.5x", special: "Deals 120x character's ATK in Typeless damage to all enemies, changes orbs of adjacent characters into Matching Orbs, boosts ATK of all characters by 1.75x for 2 turns, reduces any damage received above 5,656 HP by 97% for 2 turns and makes PERFECTs easier to hit for 2 turns", diff --git a/common/data/units.js b/common/data/units.js index 4b5602a4f..b4c28162a 100644 --- a/common/data/units.js +++ b/common/data/units.js @@ -4200,6 +4200,10 @@ window.units = [ [ "Boa Hancock - Empress Relaxing at the Night Pool", "PSY", ["Free Spirit", "Shooter"], "6+", 65, 4, 5, 99, 5000000, 1853, 886, 221, 3706, 1772, 442, 1 ], [ "Gecko Moria - Knowing the Harshness of the World", "DEX", ["Powerhouse", "Driven"], 5, 50, 4, 4, 99, 5000000, 1445, 821, 110, 2890, 1642, 220, 1 ], [ "Gecko Moria - Smashing the Sprout", "DEX", ["Powerhouse", "Driven"], "5+", 50, 4, 4, 99, 5000000, 1582, 873, 120, 3164, 1746, 240, 1 ], + [ "Jinbe - Memories of Straw Hat Pirates", "QCK", ["Powerhouse", "Free Spirit"], 6, 55, 4, 5, 99, 5000000, 2190, 873, 107, 4380, 1746, 213, 1 ], + [ "Fisher Tiger - Under the Sign of the Sun", "QCK", ["Powerhouse", "Fighter"], 5, 30, 5, 4, 99, 4000000, 1880, 744, 89, 3759, 1487, 178, 1 ], + [ "Aladdin - Opening the Way", "QCK", ["Powerhouse", "Striker"], 5, 30, 4, 4, 99, 4000000, 1863, 769, 84, 3726, 1538, 167, 1 ], + [ "Portgas D. Ace - Aiming for a Powerful Foe", "QCK", ["Free Spirit", "Powerhouse"], 5, 40, 4, 4, 99, 5000000, 1675, 820, 92, 3185, 1526, 211, 1 ], ]; var calcGhostStartID = { "start": 5000 };